Earth Resources
Plasma is the 4th state of matter and is used by Tier 4 machines and large space structures as an extreme power source for your company. At first you can hold 100,000 plasma at once, but you can unlock and purchase Plasma Storage Units to increase this number.
Time remaining until full storage: N/A
1 Plasma is created by infusing 10 Hydrogen with 1000 Energy.


Gain 1


The Super-Heater throws electricity at Hydrogen to turn it into a plasmatic substance.
Uses 1,000 Energy and 10 Hydrogen per second.
Produces 1 Plasma per second.
Costs 75,000 Lunarite, 68,000 Gems, 59,000 Silicon.


Energy is created by power sources such as steam engines, solar power and advances even to fusion power and nuclear energy. The maximum you can hold to start with is 100,000 Energy, but batteries are unlockable which can increase this.
Time remaining until full storage: N/A

Burns Charcoal to produce a steady source of Energy.
Each engine produces 2 Energy and uses 1 Charcoal per second.
Costs 50 Metal, 25 Gems.


Uranium is used for nuclear power generation because when it is split, it releases huge amounts of Energy. For this reason, it is prominent in many advanced machines and for propulsion technology as it is useful for inter-star-system travel. Unfortunately, it is hard to get and it requires a lot of resources to radiation-proof equipment.

Gain 1


Upgrade your Uranium storage size to 100.
Time remaining until full storage: N/A
Costs 50 Uranium, 20 Lunarite.


Pulverizes Uranium for easy transportation out of deep mineshafts.
Produces 1 Uranium per second.
Costs 2,000 Titanium, 4,000 Lunarite, 2,000 Gold.


This teleposes blocks of rock from far underground to the surface so that Uranium can be mined more easily.
Produces 9 Uranium per second.
Uses 40 Energy per second.
Costs 80 Uranium, 10,000 Lunarite, 10,000 Oil.


Oil is pumped up from the ground and is used to build Tier 2 resource gatherers.

Gain 1
Build a small pump to extract Oil from the ground
Produces 1 Oil per second.
Costs 60 Metal, 20 Gems.


Metal is one of the primary resources. It is used for many things, including storage upgrades, machinery and most things in space.

Gain 1


Build a pickaxe for your miner.
Produces 1 Metal per second.
Costs 10 Metal, 5 Wood.


Gems are one of the primary resources. They are used for advanced machines and for powerful tools and components. They are more useful in later game.

Gain 1


Build an improved pickaxe to mine Gems.
Produces 1 gem per second.
Costs 15 Metal, 10 Gems.


Charcoal is a secondary tier resource and is used by Engines to produce power for your company. 1 Charcoal is created by burning 2 wood.

Convert 1


Build a shovel for your woodburner.
Produces 1 Charcoal per second.
Uses 2 wood per second.
Costs 10 Metal, 5 Wood.


Wood is one of the primary resources. It is used more often in early game for tools and buildings.

Gain 1


Build an axe for your woodcutter.
Produces 1 wood per second.
Costs 10 Metal, 5 Wood.


Silicon is useful for automatic mining systems of the third tier. These will be very useful in building your first wonder. Despite being a high tier resource, it is found mainly on Earth by heating sand.

Gain 1


Upgrade your Silicon storage size to 100.
Time remaining until full storage: N/A
Costs 50 Silicon, 20 Lunarite.


This type of blowtorch instantly turns sand into Silicon, but only on a small scale. To make it, extraterrestrial resources are required.
Produces 1 silicon per second.
Costs 150 Lunarite, 30 Titanium.


This tool almost melts parts of beaches to get silicon at a larger scale.
Produces 9 silicon per second.
Uses 18 Energy per second.
Costs 500 Lunarite, 1,200 Gems, 1,600 Oil.


Lunarite is found on the Moon and is a rare type of resource not found on Earth. It is much stronger than regular metal but is a lot harder to get.

Gain 1


Upgrade your Lunarite storage size to 100.
Time remaining until full storage: N/A
Costs 50 Lunarite, 200 Metal.


Bribe local workers to mine your Lunarite.
Produces 1 Lunarite per second.
Costs 500 Gems.


These drills practically float!
Produces 10 Lunarite per second.
Uses 20 Energy per second.
Costs 1,000 Metal, 600 Gems, 400 Oil.


Methane is a gas found in abundance on Venus. It can be used to power your company much more effectively than solid fuel.

Gain 1


Upgrade your methane storage size to 100.
Time remaining until full storage: N/A
Costs 50 Methane, 20 Lunarite.


Sucks in methane and cleans the planet at the same time!
Produces 1 methane per second.
Costs 50 Lunarite, 500 Gems.


Sucks more than anything!
Produces 8 methane per second.
Uses 16 Energy per second.
Costs 100 Lunarite, 800 Gems, 600 Oil.


Titanium is a metal found mostly on Mars. It is used for building strong machines and methane power plants

Gain 1


Upgrade your Titanium storage size to 100.
Time remaining until full storage: N/A
Costs 50 Titanium, 20 Lunarite.


Hire explorers to search for Titanium on the surface, uncovered by winds on Mars.
Produces 1 Titanium per second.
Costs 1,000 Gems.


These Lunarite Drills are extremely powerful, needed to mine out Titanium from inside Mars' crust.
Produces 9 Titanium per second.
Uses 13 Energy per second.
Costs 200 Lunarite, 800 Gems, 1,000 Oil.


Gold is a metal found inside asteroids. It is used to build some Wonders and for complex machinery.

Gain 1


Upgrade your Gold storage size to 100.
Time remaining until full storage: N/A
Costs 50 Gold, 20 Lunarite.


Powered by Methane, this droid scouts the asteroids for gold deposits.
Produces 1 Gold per second.
Costs 200 Lunarite, 50 Methane.


Mines through asteroids to find Gold. It is much more effective than the simple droid.
Produces 8 Gold per second.
Uses 19 Energy per second.
Costs 500 Lunarite, 1,500 Gems, 1,000 Oil.


Silver is another metal most commonly found in the asteroid belt.

Gain 1


Upgrade your silver storage size to 100.
Time remaining until full storage: N/A
Costs 50 Silver, 20 Lunarite.


The Scout Ship searches through the asteroid field for pieces of silver embedded in asteroids.
Produces 1 silver per second.
Costs 100 Lunarite, 20 Titanium.


Cuts through asteroids to find silver deposits in their cores.
Produces 13 silver per second.
Uses 24 Energy per second.
Costs 350 Lunarite, 900 Gems, 1,200 Oil.


Hard to handle and only found in volcanoes, Lava is one of the hardest resources to get.

Gain 1


Upgrade your Lava storage size to 100.
Time remaining until full storage: N/A
Costs 50 Lava, 20 Lunarite.


You can use a modified crucible to pick up lava and to store it for later use.
Produces 1 Lava per second.
Costs 7,000 Gems, 4,000 Lunarite.


This extracts lava from volcanoes automatically and quickly.
Produces 7 Lava per second.
Uses 58 Energy per second.
Costs 14,000 Lunarite, 12,000 Titanium, 6,000 Silicon.


Hydrogen is extremely common on gas giants such as Jupiter and Saturn.

Gain 1


Upgrade your Hydrogen storage size to 100.
Time remaining until full storage: N/A
Costs 50 Hydrogen, 20 Lunarite.


This collector travels around Jupiter seeking Hydrogen to store to bring back to Earth.
Produces 1 Hydrogen per second.
Costs 6,000 Lunarite, 4,800 Titanium.


The magnet attracts the Hydrogen to it to increase the amount collected per second.
Produces 5 Hydrogen per second.
Uses 63 Energy per second.
Costs 10,800 Lunarite, 9,600 Titanium, 6,600 Gold.


Helium is the second most common element on gas giants such as Jupiter and Saturn.

Gain 1


Upgrade your Helium storage size to 100.
Time remaining until full storage: N/A
Costs 50 Helium, 20 Lunarite.


The Helium Drone scouts out the area on Saturn and picks out spots high in Helium which are then mined slowly by it.
Produces 1 Helium per second.
Costs 8,400 Lunarite, 6,000 Silicon.


This huge tanker holds large amounts of Helium and transports it from Saturn to Earth through the vacuum of space.
Produces 11 Helium per second.
Uses 72 Energy per second.
Costs 12,600 Lunarite, 10,200 Titanium, 8,400 Silicon.


Ice, although it can be collected on Earth, is not nearly as profitable as flying to Pluto and back with space craft full of the stuff. It is mainly used for super-cooling technology necessary for Tier 4 machines.

Gain 1


Upgrade your Ice storage size to 100.
Time remaining until full storage: N/A
Costs 50 Ice, 20 Lunarite.


The Ice Pickaxe is the simplest way of mining frozen water, and although it is the cheapest, it is the slowest.
Produces 1 Ice per second.
Costs 17,800 Lunarite, 19,300 Gems.


The Ice Drill is more effective than the Pickaxe and gains much more Ice every second. However, it does use electricity.
Produces 9 Ice per second.
Uses 83 Energy per second.
Costs 23,900 Lunarite, 21,200 Titanium, 19,600 Silicon.


Creating Meteorite is only possible from purer forms of energy than those created with earth technology. Therefore, Plasma is necessary to make the strong resource.
Converting to 1 Meteorite Costs 3 Plasma.


Convert 1


Upgrade your Meteorite storage size to 100.
Time remaining until full storage: N/A
Costs 50 Meteorite, 200 Lunarite.


Science is used for researching new technologies to further your progress in the game.

Build a small laboratory of your very own to start producing science.
Each one produces 0.1 science per second.
Costs 20 Metal, 15 Gems, 10 Wood.




Research new technologies to unlock more mechanics and advance through the game.
This will allow you to build storage upgrades to increase the maximum on the amount of resource you can have at once.
Costs 5 Science




You will be able to produce power from steam engines using Charcoal made from wood in a furnace.
Costs 20 Science




Rocket fuel is created in chemical plants and is used to allow rockets to launch off into space and to travel to other planets and star systems.



Chemical plants are used to make rocket fuel automatically.
They use 20 Oil and 20 Charcoal each second.
They produce 0.2 Rocket Fuel per second.
Costs 1,000 Metal, 750 Gems, 500 Oil.




Building a rocket will allow for exploration around the solar system and will allow you to gather resources in space.
NB: You only need 1 Rocket. You can reuse the same one by just using fuel.


To launch the rocket into space, it must first be built.
Costs 1,200 Metal, 900 Gems, 1,000 Oil.




Launching the rocket into space will unlock space mining, exploration and other planets.
This requires 1 rocket and 20 rocket fuel.




The Moon is our largest satellite, revolving around the Earth once every 27 days. It contains a large quantity of Lunarite, left over from when it separated from the Earth billions of years ago. It is much stronger than regular metal and used to build more advanced machines.

Exploring the Moon will unlock the collection of Lunarite.
Costs 20 rocket fuel.




Mercury is a lifeless rock with little to no value. It is not worth exploring on the ground as there are no valuable materials present.

Venus is the hottest planet in the solar system and the closest one to Earth. It is rich in greenhouse gases, contributing to its extreme heat. You can extract methane from Venus, which allows you to build up a new form of power generation.

Exploring Venus will unlock methane and methane based power.
Costs 50 rocket fuel.




Mars is the second closest planet to Earth and is covered in red iron oxide, also called rust. You can find Titanium on the surface, but it is more common inside the crust. Titanium will allow for Methane power plants and Silicon production.

Exploring Mars unlocks Titanium production, which allows you to harvest Silicon on Earth and to build Methane power plants.
Costs 80 rocket fuel.




The asteroid belt is a vast space with nearly 2 million asteroids. There you can harvest rare metals on Earth more easily, such as Gold and Silver.

Exploring the asteroid belt gives you access to Gold and Silver.
Costs 200 rocket fuel.




The Wonder Station is a large, mysterious construct, orbiting inside the Asteroid Belt. What it contains isn't known exactly, but carvings on ancient artifacts depict something similar. They say that there, you will learn about an almost supernatural, extra-terrestrial overlord, commanding over the galaxy. They say that he will be able to teach you many things on your journey to inter-star and galactic exploration.

Exploring the Wonder Station will gives you access to Wonders and allow you to continue your research and travel even further than before.
Costs 500 rocket fuel.




The largest planet in the solar system, one of four gas giants.

Exploring Jupiter gives you access to Hydrogen.
Costs 1000 rocket fuel.




The second largest planet in the solar system, next to Jupiter. It is one of the few celestial bodies in our solar system to have rings and is the least dense planet in the solar system. You can find Helium here.

Exploring Saturn gives you access to Helium.
Costs 2000 rocket fuel.




The planet that rotates differently from everyone else has winds up to 300 miles per hour (483kph). Its composition is much like that of the other gas giants, mainly composed of Hydrogen and Helium. Because of this, it is not worth exploring to get the same resources as in Saturn and Jupiter.

Neptune has the strangest weather in the solar system. There are huge storms and winds that are more violent than any other in the solar system. There is not much there but Methane, Hydrogen and Helium.

Pluto is the smallest of the widely known celestial bodies, being smaller than the moon. Classed as a dwarf planet, it orbits in the far reaches of the solar system. However, there may be more of interest on the surface than humans think.

No-one knows what lies near and around pluto as it is so far away. On there surface, there is almost only ice, but maybe an exploration will teach us more about the unknown.
Costs 5000 rocket fuel.




In the large asteroid belt extending beyond Pluto, you see a large purple structure with a huge glass dome on one of the asteroids. This seems worth checking out. There could be something interesting there.

Exploring the Kuiper Belt gives you access to the hidden base
Costs 6000 rocket fuel.




Welcome to our home. Our race is dedicated to scientific progress and interacting with others. If you wish to trade with us, we can provide you blueprints for technology that few in the galaxy have ever seen.

Exploring the Sol Center gives you access to the hidden base.
Costs 7000 rocket fuel.




As you enter the revolving pyramids, floating through space, you feel a small tug on your spacecraft as it gravitates towards an opening doorway in the side of the lowest section. Exiting your spacecraft, you experience the artificial gravity and walk to the large hallway ahead. Adorning the walls are four huge paintings of monolithic structures in the corners of the room with descriptions underneath. At the far end of the room is a giant door, closed without any indication of being able to open. You feel that there is a higher being watching over you as you walk through the room.
NB: You must activate the wonders after building them to receive their effects


The first painting depicts a large, shiny structure and the plaque reads:
"While I am rich beyond comparison, I still value adding precious resources to my collection. In return for your Gems, Silver, and Gold, I will teach you about something that lies inside your own planet, allowing you to find a rare resource and dangerous element previously unfound."

He requires that you donate 10,000 Gems, 7,500 Silver and 5,000 Gold for this knowledge.



0%
A pulsating image depicts a huge pyramid, with sparks of lightning. What could the Overlord want now?
"Having drained many stars of their energy, I want a structure built in honor of the energy I have taken from the galaxy with my mighty power. In return for building this, I will grant you ways to generate a form of power no man has been able to harness before."

He requests a pyramid containing 10,000 Wood, 5,000 Charcoal and 200 Uranium to acquire his methods.



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A green-tinted picture shows the inside of some computer system.
"With my technological superiority over anyone in the cosmos, I want a monument dedicated to the advanced computer systems I control. As a reward, I will teach you about computerized machines and give you the ability to make more advanced resource gatherers."

He requests a tower consisting of 30,000 Silicon, 18,000 Gold and 40,000 Gems to unlock this technology.



0%
A blazing red portrait depicts a futuristic set of machines.
"You have accomplished much so far, but now you face building a great structure to last generations. For my next monument, I will gift you with a new type of machine only seen in science-fiction. Meteorite machines use the energy installed in them to convert plasma into raw power useful in extracting resources."

The Overlord wishes for a cube made up of 5,000 Meteorite, 600,000 Ice and 1.200M Silicon to be given this technology.



0%
The Overlord is pleased with his new riches and offers you the ability to produce satellites, which orbit the globe and can find new resources.
Activating this wonder will teach you about Uranium, how to get it and how to harness it. Learning about this rare element found deep within Earth will unlock nuclear power, a new way to create Energy.
Costs: 30,000 Gems, 20,000 Silver, 10,000 Gold.



0%
Now with a pyramid of energy at his disposal, the Overlord grants you some of his technology to produce electricity.
Activating this wonder will allow you to harness the power of Lava, a new method of Energy generation.
Costs: 30,000 Wood, 15,000 Charcoal, 500 Uranium.



0%
Proud of his new monument, the Overlord teaches you the ways of computerized machines and advanced gathering of resources.
Activating this wonder will allow you to build Tier 3 Machines, a much more effective method of collecting resources.
Costs: 50,000 Silicon, 30,000 Gold, 60,000 Gems.



0%
The Overlord, watching his newly built wonder, offers you the possibility for a new wave of machines that best any before them.
Activating this wonder gives you the ability to construct 4th Tier resource gathering machines, which are better and more efficient than anything before it.
Costs: 10,000 Meteorite, 2.000M Ice, 4.000M Silicon.



0%
In the center of the room, you see a smouldered antenna dish, lying on the floor. A plaque next to it says 'Original Comms Relay between my first two star systems'. A loud voice booms again from the speakers at the far corners of the floor: 'This is one of my most prized memorabilia, reminding me of the first message I sent between star systems'. I will be elated if you repair this for me, and in return, I will help you on your mission to colonise the stars.
For rebuilding the Communication Wonder, you will be able to talk and listen to aliens in other star systems and determine whether there is sentient life outside of our solar system.
Costs: 6.000M Gold, 10.00M Silicon, 6.000M Ice.



0%
Up on the second floor, you find a disarray of broken machines and scattered parts on the floor. You can reassemble what seems to be a rocket engine lying next to you. The booming voice of the Overlord comes over the speakers in the room: 'Greetings, friend. As you can see, this floor has largely fallen into disorder. If you fix it for me, you will be handsomely rewarded. Your first task is to repair the wonder to your right. It used to be a rocket engine, but I'm not sure where the pieces are. You may need additional research to build this once more, but I'm sure you will figure it out just fine.'
For rebuilding the Rocket Wonder, you will discover advanced technologies where you can learn how to move beyond your tiny star system.
Costs: 8.000M Lunarite, 6.000M Titanium, 12.00M Metal.



0%
In the corner of the floor, you see a faintly glowing, large canister, propped up against the walls. The announcing message plays after pressing a red button next to it: 'This was my first antimatter tank for the maiden voyage of "The Interstellar", on my first trip to another star system. For repairing it and bringing back the memories, I will teach you about your own antimatter production to fuel your dreams of escaping your small piece of the universe.'
For rebuilding the Antimatter Wonder, you will gain access to antimatter production and storage.
Costs: 6.000M Uranium, 10.00M Lava, 8.000M Oil, 6.000M Methane.



0%
An obsidian-looking giant-sized frame stands out in the room, mounted on the far wall of the floor. It's plaque reads: 'This is the pathway to the third and final floor of my mystical Wonder Station. It takes many resources to activate it, but once completed, will grant you access to the Stargate Room: The only way you will find your way out of this pathetic solar system and explore the cosmos'.
Activating the Portal will allow you to go through it to get to the Third Floor of the Wonder Station, detached from the rest of the tetrahedral monolith.
Costs: 500,000 Meteorite, 8.000M Helium, 6.000M Silicon.



0%
The final floor, despite being the smallest of the three, appears to be the trophy room, displaying an imposing control panel and a large table.
NB: The Wonder Tab will disappear after completing this wonder. Make sure all others are completed first.
For rebuilding the Stargate, you will be able to explore outer space, beyond your own solar system.
Costs: 500,000 Plasma, 920.0M Silicon, 17.00M Meteorite.



0%
Plasma being a state of extreme energy, it can be used as a storage of large amounts and provides the ability to use higher tier machines and transmutations.
After trading resources with the Sol Center, they will give you some of their research on plasma and how to get it.
Costs: 1,500 Hydrogen, 1,500 Uranium, 15,000 Oil, 15,000 Wood.

EMC is a technology only dreamt about back on Earth. Here, it's a reality. You can turn energy and plasma into regular resources, or, with large amounts, you can turn it into rare ones, which you are unable to find and have to make to acquire.
To be given the blueprints for this mysterious machine, the Aliens require both types of energy.
Costs: 75,000 Energy, 100 Plasma.

This technology, unheard of previously, is now a reality, thanks to those in the Sol Scientific Center. The Sphere can provide much energy for millions of years, but at what cost?

NB: Dyson Sections' costs are based on the number you have, and are thus reset, when you use them all, or lowered if only partially spent.
To understand this supreme construct, you must request the aliens' help. They require vast amounts of energy and plasma.
Costs: 100,000 Energy, 10,000 Plasma.

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This is where you can change how your game is saved.
Change how long the game waits before auto-saving again.

Warning: This is non-reversible! Be cautious. There is a confirmation to delete your save.


Copy and paste this onto a file somewhere so that you can import it into the game at a later date.
You can also use this to create multiple 'savefiles' of the game by storing multiple instances separately.
Make sure there are no spaces at the end when importing.
You can enable settings to change the interface here.
Company
This is where you can see your progress in a table with each aspect laid out for you to see.
Warning: your stats will not have been added if they were implemented after you achieved them.
NB: Stats are really buggy at the moment. They are often not accurate and this is because of layers of updates changing them while you guys progressed through the game. They will be fixed on your first prestige by starting over. After the first prestige, you will keep a total stat and a 'this run' stat.
General
Resources Mined By Hand: 0
Tier 1 Machines Owned: 0
Tier 2 Machines Owned: 0
Tier 3 Machines Owned: 0
Tier 4 Machines Owned: 0
Tier 5 Machines Owned: 0
Tier 6 Machines Owned: 0
Unlockables
Tabs Unlocked: 1 / 7
Resources Unlocked: 3 / 16
Technologies Researched: 0 / 26
Places Explored: 0 / 10
Wonders Built: 0 / 4
Wonders Activated: 0 / 9
Times rebirthed: 0
Timing
Session time: 00:00:01
Time Played: 00:00:01
This is where you can see your rank and all of your achievements.
XP = Star position: [1,2,3,4,5]
0% (0/21)
I didn't like the intrusiveness of ads on this game and felt that getting people to pay for an in-game boost wouldn't bode well in the community as it makes the game feel like a freemium or pay-to-win game.
However, I like the donation system because there is nothing forcing you to donate other than out of the goodness of people's hearts. If you like the game and want more content faster, I would be happy to put more time towards this game if I felt that it is paying off.
I have a PayPal Link if you want to help out and speed the game's progress along.
And a Patreon Page, if you want to have continued support for Space Company development, and for an impact on the game yourself.
These are links to everything Space Company outside of the game itself.

Sub-Reddit
Kongregate: Game
GitHub: Source Code
The Plaza: Game
Changelog / Future Plans
Wiki
Discord
This guide will get you from starting the game to activating your first wonder and will be helpful to grasp everything you need to do. You can refer to this guide at anytime while playing by clicking the Help/FAQ tab in the top right and selecting the Getting Started sub-tab.

The first thing you can do is start gathering resources. To do this, click the Resources tab near the top left of the screen. This will bring you to the resources display. You can click any of the resources to access its interface, where you can mine the resource yourself by clicking, or you can hire people or build machines to gain those resources for you. While you can hire workers for all three resources, it is recommended to prioritise Metal and Wood in the early stages of the game.
To unlock research, you must purchase a metal miner, costing 10 Metal and 5 Wood. This is the first step to idle automation. The Research tab is where you can build laboratories to produce science for you, and also where you can discover and research new technologies to further help you through the game.

The first technology you can research is 'Storage Upgrades', which allows you to build storages to hold more of each type of resource. This is necessary when building machines and other tools costs more than 50 of a resource. You can also research 'Basic Energy Production', which opens up the world of power and advanced machines to help you get resources even faster.
This game has different amounts output by each machine. This can make balancing your resources hard, especially your Energy, Charcoal and Wood as they are consumed by other machines. As at tip, prioritise which resources you should build machines for first - in most cases Metal - and produce the 2 Energy required for a heavy drill. Don't upgrade everything to machines at once as you will end up with an Energy deficit (this is bad as the machines won't work without Energy). Build up your Charcoal to build engines or increase the number of solar panels to counter this.
Well, it isn't called Space Company for nothing. The first thing needed to unlock inter-planetary exploration is to build a rocket. This is the first large goal that you should aim for as a target. To build a rocket, you need a lot of resources, which you most likely need to use advanced machines to get without taking an extremely long time. Secondly, to launch it requires 20 rocket fuel, which can be made in chemical plants. These require a large amount of Oil and Charcoal to produce - 20 of each per second per plant. Once you have 20 Rocket Fuel and have built a rocket, press the launch button to unlock exploration around the solar system and new technologies and ways to get resources.
There are more in-depth explanations and a wider variety of documentation on the Reddit Wiki. Feel free to explore these to learn more about the game, or discover things yourself by playing the game.
These are some of the questions that appear the most or that need the most clarifying.

How does the military level work?

The format used is •,••,•••,I,II,III,X,XX,XXX,XXXX,XXXXX,XXXXXX. It is based on the military army hierarchy found on wikipedia at https://en.wikipedia.org/wiki/Military_organization#Army_hierarchy.

I found a bug! What should I do?

If you go to my Github Page, which you can also find in 'More' Tab, click New Issue and submit it there.
Alternatively, you can post/comment about it in r/SpaceCompany, message me on reddit, sending it to Sparticle999, or go to my discord channel and tell me about it there.

I have a suggestion for the game

Similarly to the above, you can go to my Github Page, and post a New Issue; you can message me on reddit, put it in a comment on any post (or make a post) at r/SpaceCompany or go to my discord channel and tell me about it there.

When will the game be updated next?

Well, this isn't a full-time project for me. This means that although I will try to work on it as much as I can, progress can be slow. However, I will endeavour to release updates as often as I can and fix any bugs as quickly as possible.

Help, I'm stuck!

Have you checked all of the tabs to see if there is anything new? Maybe the guide has something about it? If not, feel free to ask me either on reddit or post it as an issue on github if you think there is a problem with the game.

What does this do?

It will probably be self-explanatory, be explained in the description or in the wiki. If not, tell me and I will add it to the item, wiki or to the Frequently Asked Questions page.

I want to help. How do I do that?

Help is always appreciated! You can look over my code in Github and fork it to make changes. Send me a push request, submit an issue or just tell me in reddit and I'll most likely be happy to add it in and give credit where due.

Does donating give me anything?

No. I didn't want to make this game pay-to-win and make people feel that they had to pay money to get further in the game because this makes it less appealing to those who don't want to donate.

Where else can I find the game?

You can find the game on any of these sites:
Reddit: r/spacecompany
GitHub: Game Page
The Plaza: Game
This game is made by me, Sparticle999, as a project to improve my skills at making games and to see what I could add to the incremental gaming world.
The content in this game is not always accurate. This is because if it were accurate, many of the elements on other planets would be the same as Earth's, such as metal on Mars (iron oxide). Thus, I have had to make up some facts to help my game stay diverse. I apologise for any infuriation caused.
Bootstrap was central to the base design of the game, and until I decide to create an interface for myself, either when I feel that it is necessary, or when people ask me to change it, this will be the general look for a while.

Bootswatch is the tool that I used to add the different themes to the game. If anyone wants more themes from this website, I would be happy to add them in.

Most of the images are from Shutterstock and retextured and edited by myself to fit the theme of this game.

Patreon:

  • Tom Paine
  • Gandalfwg

Paypal Donators:

  • Steve Chahine
Interstellar
This is where you learn about other systems to travel to.
NB: The first star, Alpha Centauri is 4.3 LY away. 1 IRS will not get you there.


A huge problem with the theory of interstellar space travel is on the verge of being broken. Make it happen with this upgrade. This is a one time upgrade, increasing your exploration range by 5 Light Years.

Cost: 60.00B Metal, 6.000B Ice, 60.00M Meteorite

Get Astronomical Breakthrough

The Overlord gifts you with the technology to discover stars in outer space by using the IRS. Each one increases the exploration range by 1 Light Year.

Cost: 38.60B Metal, 4.320B Ice, 15.80M Meteorite

Get Interstellar Radar Scanner
This is where you can construct your transport to the stars.

The Rocket Ship can travel to Stars in the Milky Way, but cannot land on objects within the systems.

Cost: 50 Shield Plating, 25 Engine Unit, 15 Aerodynamic Sections

Get Rocket Ship

This plating combats the Sun's radiation, and can protect anyone inside from the frigid cold of space.

Cost: 100,000 Lunarite, 100,000 Titanium, 100,000 Metal

Get Shield Plating
Buy 10
Buy 50

These combine antimatter with matter in a controlled reaction to create propulsion that will carry you to the stars.

Cost: 500,000 Silicon, 10,000 Meteorite, 250,000 Hydrogen

Get Engine Unit
Buy 10
Buy 25

These allow for easy takeoffs and landings out of atmospheres so that you don't have to worry about air resistance.

Cost: 200,000 Silver, 300,000 Ice, 250,000 Gem

Get Aerodynamic Sections
Buy 10
Buy 15
Your fuel for interstellar travel is produced here. Unfortunately, you can only handle 100k Antimatter per Star System as it is incredibly volatile.



This powerful reactor can turn high-energy plasma into the most efficient fuel we can imagine.

Produces 0.5 Antimatter per second.

Uses 100 Plasma, 12000 Ice per second.

Cost: 163.0M Silver, 712.0M Oil, 12.30M Meteorite

Get 1
Destroy 1
Here, you can travel across the cosmos to your heart's desire. When you explore a star system, it will appear in the respective faction tab, where you can gain control of it for boosts in the resources present. The number in () after the distance is the antimatter needed to travel there.

Total Fleet Attributes:

0 Power, 0 Defense, 0 Speed

Scout ships are the smallest and fastest ships and cost the least of all. Despite their seemingly little worth, they are important in battle and in numbers, can be deadly.

Attributes: 3 Power, 2 Defense, 15 Speed

Cost: 870.0M Metal, 420.0M Gem, 390.0M Silver

Get 1
Destroy 1

Larger than scouts, Frigates are among the smaller side of ship warefare. They have more power than scouts, but are significantly slower.

Attributes: 5 Power, 6 Defense, 12 Speed

Cost: 930.0M Gold, 6.100B Lunarite, 13.00M Meteorite

Get 1
Destroy 1

The Corvette is a mid-sized ship with decent speed, given its other attributes. What it lacks in defense, it makes up for in power and speed and is a good ship to populate your fleets with.

Attributes: 8 Power, 4 Defense, 10 Speed

Cost: 1.620B Titanium, 1.020B Ice, 1.140B Silicon

Get 1
Destroy 1

The Battle Cruiser is a costly investment, but pays off with a balanced mix of power, defense and speed. It is a high-end ship, both in terms of attributes and cost.

Attributes: 15 Power, 13 Defense, 9 Speed

Cost: 4.900B Metal, 2.300B Uranium, 3.100B Hydrogen

Get 1
Destroy 1

The Capital Ship is a Defense-heavy ship, but can still pack a punch with it's large attack force. The main downside is the slow speed, dragging the fleet's manouverability down.

Attributes: 57 Power, 62 Defense, 5 Speed

Cost: 5.300B Lunarite, 4.600B Helium, 1.700B Meteorite

Get 1
Destroy 1

Relationship: 0

A ruthless faction with a fierce anger towards the ones in power, most notable, the Prasnian Empire. They are incessant in their opposition and focus their whole force towards attacking their enemies. Because of this, what they offer comprises mostly of upgrades tending towards a more active gameplay.




Your Invasion Fleet:

0 Power, 0 Defense, 0 Speed

Relationship: 0

The current leader in the galaxy and the faction most focused on keeping things as they are. Opposed to change, they have an authoritarian regime and offer mainly upgrades concerning structures such as the Dysons or Wonders




Your Invasion Fleet:

0 Power, 0 Defense, 0 Speed

Relationship: 0

The Hyacinite Congregationg is a science loving society, proud of all advances in technology and always looking to the future. They fight for the truth and are welcoming to anyone who shares their beliefs.




Your Invasion Fleet:

0 Power, 0 Defense, 0 Speed

Relationship: 0

This private company has grown powerful over the galaxy and is inspired by profits, with allies to those who can support their aims. Upgrades offered focus on passive gains, with a large amount of automation.




Your Invasion Fleet:

0 Power, 0 Defense, 0 Speed

Relationship: 0

The Moviton Syndicate is an expansionist centred faction, with a goal of conquest over the galaxy. They often play both sides of a conflict, hoping to gain from the chaos. They offer improvements in your travel, including rocket building and interstellar travel.




Your Invasion Fleet:

0 Power, 0 Defense, 0 Speed

Relationship: 0

This faction is shrowded in mystery. While not much is known, a great sense of power overlooks the whole galaxy, seemingly above the other 5 factions and their 'petty' squables. The upgrades from your loyalty to the Overlord are not constrained to a type and vary greatly.




Your Invasion Fleet:

0 Power, 0 Defense, 0 Speed

General
Factions
"So here we are, at what seems like the end of your journey, but what you don't realise... is that this is just the beginning. Gazing up at the stars, you wonder what you could do with all of your newfound wealth and your empire in the solar system.

Suddenly, the Overlord reaches out to you and says: "You have come far in your time, and I feel that your life is slowing to an end after a long life of empire building. However, you have not met the expectations I thought you would."

"Despite disapointing me and not achieving as much greatness as I would have liked, because of your loyalty and your dedication to me, I am prepared to give you another chance at Rebirth."

"You will have many chances to impress me, as I will give you the ability of redemption when you feel the time has come and sacrifice is necessary. Your empire will grow even greater than before every time you rebirth, and as long as your alliegence lies with me, I will show you the way to galactic domination."

"You will start over, a new life, but in exchange for your soul, I will reward your next self with the knowledge you have gained during your time in this universe and some of the most valuble material in this side of the multiverse: Dark Matter."

Stepping forth into a new life is a great undertaking and not something to be done on a whim. Once certain, you may start afresh, maintaining the knowledge and experience you gave gained from your previous life and renew yourself, achieving greater and faster than before. You will keep any unspent dark matter, as well as your upgrades.
NB: You cannot rebirth without a sphere, even on second runs.
NB: You will keep all upgrades purchased in your previous life

Costs: 0 Dark Matter

Rebirth


When you have made a mistake or want to change your upgrades, you can respec and refund every upgrade for dark matter. Unfortunately, this huge amount of power can only be unleashed a finite number of times. The Overlord graciously gives you 3 free chances at redemption, but the rest will have to be earned through rebirth (1 extra every 3 times).
NB: You will lose machines gained with these ugprades, including all T5 machines. You will also divide your storage by 128 if you have the starting storage. (6400/50 = 128).

Costs: 0 Dark Matter

Respec


Here, you can see how much Dark Matter you have acquired and the earnings you will recieve upon reset (in brackets). You can find out how DM is gained and can spend it on Dark-Matter-specific upgrades.

You get Dark Matter for the floors of the Wonder Station that you complete. It is likely you will have achieved all of these in your first run before resetting. You get 4 Dark Matter for every floor completed, but 2 for the last floor (only one wonder).

For building a sphere in your home system and thus completing it, you get 15 dark matter. For every sphere built in another system, you gain 5 dark matter.

For every 25 Research Efficiencies in any of the repurchaseable researches, you will get 2 Dark Matter.

For every achievement rank attained, you will get 2 dark matter. Due to the easy difficulty in the first few achievement ranks, this will be your primary source of dark matter early in a run.

One of the more complex systems, your Dark Matter gained from swarms is judged on an old mathematical sequence: Pascal's Triangle. You will get 1 dark matter for passing each triangular number of swarms necessary. For example: 1,3,6,10,15,21...

This adds a 1% boost to all resources (including science) for each Dark Matter you have not spent.

Costs: 30 Dark Matter

Activate


Relationship: 0

A ruthless faction with a fierce anger towards the ones in power, most notable, the Prasnian Empire. They are incessant in their opposition and focus their whole force towards attacking their enemies. Because of this, what they offer comprises mostly of upgrades tending towards a more active gameplay.

Increase all gain buttons to 20 per click instead of 1.

Costs: 5 Dark Matter

Improves relationship by 3

Activate


Start with 6,400 max-storage on everything on rebirth. (Does not affect if over 6,400)

Costs: 8 Dark Matter

Improves relationship by 6

Activate


All Storages no longer cost 100% of the main resource, but instead, 75%.

Costs: 21 Dark Matter

Improves relationship by 14

Activate


Relationship: 0

The current leader in the galaxy and the faction most focused on keeping things as they are. Opposed to change, they have an authoritarian regime and offer mainly upgrades concerning structures such as the Dysons or Wonders

Unlock the Electron Bath

Costs: 11 Dark Matter

Improves relationship by 4

Activate


All Wonders on the First Floor recieve a 15% price reduction.

Costs: 16 Dark Matter

Improves relationship by 10

Activate


All Wonders on the Second and Third Floor recieve a 20% price reduction.

Costs: 19 Dark Matter

Improves relationship by 15

Activate


Check a box on an EMC resource and have that resource be 'EMCed' to the max every second.

Costs: 24 Dark Matter

Improves relationship by 17

Activate


Relationship: 0

The Hyacinite Congregationg is a science loving society, proud of all advances in technology and always looking to the future. They fight for the truth and are welcoming to anyone who shares their beliefs.

Start with 20 T1 Labs on rebirth.

Costs: 7 Dark Matter

Improves relationship by 3

Activate


T2+ Labs are 20% cheaper with this upgrade.

Costs: 16 Dark Matter

Improves relationship by 12

Activate


Unlock the Space Scientific Satellite Station

Costs: 24 Dark Matter

Improves relationship by 14

Activate


Increase Energy Efficiency research cap to 50% instead of 25%.

Costs: 36 Dark Matter

Improves relationship by 25

Activate


Relationship: 0

This private company has grown powerful over the galaxy and is inspired by profits, with allies to those who can support their aims. Upgrades offered focus on passive gains, with a large amount of automation.

All Tier 1 machines on every resource (in resources tab) are 10% cheaper.

Costs: 8 Dark Matter

Improves relationship by 4

Activate


Unlock the fifth tier of batteries for all your energy storage needs.

Costs: 14 Dark Matter

Improves relationship by 17

Activate


Gain access to a fifth tier of machines to produce resources.

Costs: 35 Dark Matter

Improves relationship by 20

Activate


Relationship: 0

The Moviton Syndicate is an expansionist centred faction, with a goal of conquest over the galaxy. They often play both sides of a conflict, hoping to gain from the chaos. They offer improvements in your travel, including rocket building and interstellar travel.

Produce 100% more rocket fuel per chemical plant.

Costs: 11 Dark Matter

Improves relationship by 7

Activate


Rocket Parts Cost 35% less.

Costs: 23 Dark Matter

Improves relationship by 28

Activate


Unlock the Planet Smasher building.

Costs: 37 Dark Matter

Improves relationship by 29

Activate


Unlock the Nebulous Synthesizer building.

Costs: 49 Dark Matter

Improves relationship by 36

Activate


Relationship: 0

This faction is shrowded in mystery. While not much is known, a great sense of power overlooks the whole galaxy, seemingly above the other 5 factions and their 'petty' squables. The upgrades from your loyalty to the Overlord are not constrained to a type and vary greatly.