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PlasmaPlasma is the 4th state of matter and is used by Tier 4 machines and large space structures as an extreme power source for your company. At first you can hold 100,000 plasma at once, but you can unlock and purchase Plasma Storage Units to increase this number.Time remaining until full storage: N/A 1 Plasma is created by infusing 10 Hydrogen with 1000 Energy. Gain 1
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PSUs: 0PSUs increase your plasma storage by 50,000 per PSU built.Costs 770,000 Silver, 770,000 Gold, 550,000 Uranium. |
T2 PSUs: 0Tier 2 PSUs increase your plasma storage by 500,000 per PSU built.Costs 9.300M Silver, 9.300M Gold, 6.800M Uranium. |
Super-Heater: 0The Super-Heater throws electricity at Hydrogen to turn it into a plasmatic substance.Uses 1,000 Energy and 10 Hydrogen per second. Produces 1 Plasma per second. Costs 75,000 Lunarite, 68,000 Gems, 59,000 Silicon. |
Plasmatic Pit: 0This contraption converts Helium into Plasma through firing intensive energy bolts at the gas cloud.Uses 8,500 Energy and 80 Helium per second. Produces 10 Plasma per second. Costs 810,000 Lunarite, 720,000 Silicon, 970 Meteorite. |
Electron Bath: 0Bathing in Electrons. What could go wrong?Uses 15,000 Energy and 100 Helium and 100 Hydrogen per second. Produces 140 Plasma per second. Costs 6.200M Lava, 5.900M Gold, 12,100 Meteorite. |
EnergyEnergy is created by power sources such as steam engines, solar power and advances even to fusion power and nuclear energy. The maximum you can hold to start with is 100,000 Energy, but batteries are unlockable which can increase this.Time remaining until full storage: N/A |
Batteries: 0Batteries increase your energy storage by 50,000 per battery built.Costs 50,000 Metal, 50,000 Gems, 30,000 Lunarite. |
T2 Batteries: 0Tier 2 Batteries increase your energy storage by 500,000 per battery built.Costs 550,000 Metal, 550,000 Gems, 330,000 Lunarite. |
T3 Batteries: 0Tier 3 Batteries increase your energy storage by 5,000,000 per battery built.Costs 5.500M Metal, 5.500M Gems, 3.300M Lunarite. |
T4 Batteries: 0Tier 4 Batteries increase your energy storage by 50,000,000 per battery built.Costs 55.00M Metal, 55.00M Gems, 33.00M Lunarite. |
T5 Batteries: 0Tier 5 Batteries increase your energy storage by 500,000,000 per battery built.Costs 490.0M Metal, 490.0M Gems, 270.0M Lunarite. |
Charcoal Engine: 0Burns Charcoal to produce a steady source of Energy.Each engine produces 2 Energy and uses 1 Charcoal per second. Costs 50 Metal, 25 Gems. |
Solar Panels: 0Gains Energy slowly from the sun without using any resources.Each Solar Panel produces 1.5 Energy per second. Costs 30 Metal, 35 Gems. |
Methane Power Stations: 0Burn powerful methane from Venus to satisfy all your power needs.Each Power Station produces 23 Energy and uses 6 methane per second. Costs 110 Lunarite, 90 Titanium. |
Nuclear Power Stations: 0Uses fission to create large amounts of power.Each Power Station produces 153 Energy and uses 7 uranium per second. Costs 20,000 Lunarite, 10,000 Titanium. |
Magmatic Dynamo: 0The Magmatic Dynamo is a method of producing power by using lava as a fuel. Because of the extreme temperature of lava, a lot of Energy can be produced at once.Each Power Station produces 191 Energy and uses 11 lava per second. Costs 25,000 Lunarite, 30,000 Gems, 20,000 Silver. |
Fusion Reactor: 0In a fusion reaction, Energy is released when two light atomic nuclei are fused together to form one heavier atom. This is the same reaction that occurs in stars and produces a lot of power.Each Power Station produces 273 Energy and uses 10 Hydrogen and 10 Helium per second. Costs 30,000 Lunarite, 20,000 Titanium, 15,000 Silicon. |
UraniumUranium is used for nuclear power generation because when it is split, it releases huge amounts of Energy. For this reason, it is prominent in many advanced machines and for propulsion technology as it is useful for inter-star-system travel. Unfortunately, it is hard to get and it requires a lot of resources to radiation-proof equipment.Gain 1
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Storage UpgradeUpgrade your Uranium storage size to 100.Time remaining until full storage: N/A Costs 50 Uranium, 20 Lunarite. |
Grinder: 0Pulverizes Uranium for easy transportation out of deep mineshafts.Produces 1 Uranium per second. Costs 2,000 Titanium, 4,000 Lunarite, 2,000 Gold. |
Cubic Teleposer: 0This teleposes blocks of rock from far underground to the surface so that Uranium can be mined more easily.Produces 9 Uranium per second. Uses 40 Energy per second. Costs 80 Uranium, 10,000 Lunarite, 10,000 Oil. |
Uranium Enricher: 0The Enricher increases the quality of uranium mined and thus allows more of the uranium in rocks to be used in your company.Produces 61 Uranium per second. Uses 180 Energy per second. Costs 13,500 Lunarite, 23,000 Titanium, 21,700 Silicon. |
Yellowcake Recycler: 0Recycles used-up Uranium to provide the resources with a second use. This greatly increases the amount of Uranium you can use per second.Produces 235 Uranium per second. Uses 463 Energy per second. Costs 93,100 Lunarite, 47,000 Methane, 830 Meteorite. |
Planetary Nuclear Plant: 0This huge factory is as large as a planet, fusing together Uranium from common elements.Produces 2412 Uranium per second. Uses 2719 Energy per second. Costs 486,000 Titanium, 266,000 Silicon, 364,000 Ice |
OilOil is pumped up from the ground and is used to build Tier 2 resource gatherers.Gain 1
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Storage UpgradeUpgrade your Oil storage size to 100.Time remaining until full storage: N/A Costs 50 Oil, 20 Metal. |
Small Pump: 0Build a small pump to extract Oil from the groundProduces 1 Oil per second. Costs 60 Metal, 20 Gems. |
Pumpjack: 0Pumpjacks are much bigger than small pumps and produce Oil on an industrial scale but they require a lot of Energy.Each one produces 10 Oil for 4 Energy every second. Costs 250 Metal, 85 Gems, 50 Oil. |
Oil Field: 0Oil Fields are large open spaces, usually found in deserts where vast oil wells can be found under the ground.Produces 63 Oil per second. Uses 12 Energy per second. Costs 2,400 Lunarite, 2,700 Titanium, 3,900 Silicon. |
Offshore Rig: 0Offshore Rigs are megastructures floating in the oceans, extracting Oil from under the sea-beds.Produces 246 Oil per second. Uses 44 Energy per second. Costs 19,400 Lunarite, 16,800 Titanium, 760 Meteorite. |
Fossilator 9000: 0Much better than the 8000 version, this fossilator reverses the fossil fuel cycle. Instead of burning, it creates them from carbon in the air.Produces 2627 Oil per second. Uses 258 Energy per second. Costs 110,000 Uranium, 96,000 Charcoal, 167,000 Lava. |
MetalMetal is one of the primary resources. It is used for many things, including storage upgrades, machinery and most things in space.Gain 1
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Storage UpgradeUpgrade your Metal storage size to 100.Time remaining until full storage: N/A Costs 50 Metal. |
Miner: 0Build a pickaxe for your miner.Produces 1 Metal per second. Costs 10 Metal, 5 Wood. |
Heavy Drill: 0Heavy Drills mine Metal at mass.They produce 8 Metal per second. They use 2 Energy per second. Costs 160 Metal, 60 Gems, 50 Oil. |
Giga Drill: 0Giga Drills extract Metal at colossal speeds.They produce 108 Metal per second. They use 9 Energy per second. Costs 2,800 Lunarite, 3,400 Gems, 4,100 Silicon. |
Quantum Drill: 0Quantum Drills bend the space-time continuum to get metal faster than conventional methods.They produce 427 Metal per second. They use 24 Energy per second. Costs 29,000 Lunarite, 18,700 Gold, 900 Meteorite. |
Multiverse Drill: 0Drills metal from alternate realities where metal is plentiful .They produce 4768 Metal per second. They use 131 Energy per second. Costs 184,000 Titanium, 184,000 Gold, 170,000 Oil. |
GemsGems are one of the primary resources. They are used for advanced machines and for powerful tools and components. They are more useful in later game.Gain 1
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Storage UpgradeUpgrade your gem storage size to 100.Time remaining until full storage: N/A Costs 50 Gems, 20 Metal. |
Gem Miner: 0Build an improved pickaxe to mine Gems.Produces 1 gem per second. Costs 15 Metal, 10 Gems. |
Advanced Drill: 0Advanced Drills mine gem at mass. Because of the toughness of the drill needed it is slower than the heavy drill.Produces 4 Gems per second. Uses 2 Energy per second. Costs 120 Metal, 200 Gems, 60 Oil. |
Diamond Encrusted Drill: 0The Diamond Encrusted Drill is the best drill possible that can be made on Earth, meaning it produces Gems at intense speeds.Produces 89 Gems per second. Uses 15 Energy per second. Costs 3,400 Lunarite, 8,000 Gems, 4,500 Silicon. |
Carbyne Drill: 0Carbyne Drills are one of the strongest drills in the solar system, and as such, can collect Gems faster than anything before it.Produces 358 Gems per second. Uses 40 Energy per second. Costs 21,000 Lunarite, 27,000 Gems, 800 Meteorite. |
Diamond Accretion Chamber: 0This special container condenses carbon dioxide gas into diamonds, creating gems at a faster rate than any drill.Produces 3747 Gems per second. Uses 260 Energy per second. Costs 181,000 Uranium, 185,000 Charcoal, 12,500 Meteorite. |
CharcoalCharcoal is a secondary tier resource and is used by Engines to produce power for your company. 1 Charcoal is created by burning 2 wood.Convert 1
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Storage UpgradeUpgrade your Charcoal storage size to 100.Time remaining until full storage: N/A Costs 50 Charcoal, 20 Metal. |
Woodburner: 0Build a shovel for your woodburner.Produces 1 Charcoal per second. Uses 2 wood per second. Costs 10 Metal, 5 Wood. |
Furnace: 0Furnaces use electric heaters to produce heat to turn Wood into Charcoal. Because of the increased heat, the process is more efficient.Produces 4 Charcoal per second. Uses 6 Wood per second. Uses 3 Energy per second. Costs 80 Metal, 40 Wood, 100 Oil. |
Industrial Kiln: 0These large kilns are much more effective than previous methods of creating charcoal and use less wood to make the same amount as a furnace.Produces 53 Charcoal per second. Uses 56 Wood per second. Uses 13 Energy per second. Costs 3,500 Lunarite, 6,200 Gems, 3,800 Silicon. |
Forest Fryer: 0Forests? What forests?Produces 210 Charcoal per second. Uses 148 Wood per second. Uses 34 Energy per second. Costs 15,800 Lunarite, 12,500 Lava, 560 Meteorite. |
Microverse Pollutor: 0Using Nano-technology, tiny universes can be created, filled with toxic gases from charcoal production and simply deleted. Cross-dimensional pollution at a completely new level!Produces 2267 Charcoal per second. Uses 950 Wood per second. Uses 187 Energy per second. Costs 133,000 Metal, 189,000 Wood, 160,000 Lava. |
WoodWood is one of the primary resources. It is used more often in early game for tools and buildings.Gain 1
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Storage UpgradeUpgrade your wood storage size to 100.Time remaining until full storage: N/A Costs 50 wood, 20 Metal. |
Woodcutter: 0Build an axe for your woodcutter.Produces 1 wood per second. Costs 10 Metal, 5 Wood. |
Laser Cutter: 0Laser Cutters slice trees (and fingers) more quickly than axes and produce a lot more wood.Produces 6 wood per second. Uses 4 Energy per second. Costs 50 Metal, 90 Gems, 40 Oil. |
Mass Deforester: 0This machine is the reason we're losing our rainforests. At least we get lots of wood!Produces 74 wood per second. Uses 16 Energy per second. Costs 3,000 Lunarite, 2,700 Titanium, 2,500 Silicon. |
Biomass Infuser: 0Creates Wood using old, useless materials found everywhere on Earth by crushing them and packing what remains as densely as possible until it can be used as Wood again.Produces 297 wood per second. Uses 43 Energy per second. Costs 16,000 Lunarite, 31,200 Oil, 490 Meteorite. |
Russian Forest: 0The great Russian forests span thousands of miles. More than enough for at least your lifetime. Let the younger generation deal with running out.Produces 3278 wood per second. Uses 244 Energy per second. Costs 122,000 Metal, 151,000 Gems, 183,000 Hydrogen. |
SiliconSilicon is useful for automatic mining systems of the third tier. These will be very useful in building your first wonder. Despite being a high tier resource, it is found mainly on Earth by heating sand.Gain 1
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Storage UpgradeUpgrade your Silicon storage size to 100.Time remaining until full storage: N/A Costs 50 Silicon, 20 Lunarite. |
Empowered Blowtorch: 0This type of blowtorch instantly turns sand into Silicon, but only on a small scale. To make it, extraterrestrial resources are required.Produces 1 silicon per second. Costs 150 Lunarite, 30 Titanium. |
Seaside Scorcher: 0This tool almost melts parts of beaches to get silicon at a larger scale.Produces 9 silicon per second. Uses 18 Energy per second. Costs 500 Lunarite, 1,200 Gems, 1,600 Oil. |
Beach Annihilator: 0This weapon of mass destruction has been re-labelled and now hovers above coast-lines, or what is now left of them.Produces 40 silicon per second. Uses 53 Energy per second. Costs 3,000 Lunarite, 8,300 Gems, 2,400 Silver. |
Desert Destroyer: 0This large ship orbits around the planet, focused on the Sahara Desert, tearing up sand from Earth and turning it into Silicon under intense heat.Produces 157 silicon per second. Uses 138 Energy per second. Costs 20,000 Lunarite, 17,700 Silicon, 400 Meteorite. |
Time And Relative Dimensions In Sand: 0The TARDIS, for short, harnesses the power of stars from far away in space-time to heat sand into Silicon at record speeds.Produces 1487 silicon per second. Uses 746 Energy per second. Costs 204,000 Titanium, 205,000 Silicon, 17,800 Meterorite. |
LunariteLunarite is found on the Moon and is a rare type of resource not found on Earth. It is much stronger than regular metal but is a lot harder to get.Gain 1
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Storage UpgradeUpgrade your Lunarite storage size to 100.Time remaining until full storage: N/A Costs 50 Lunarite, 200 Metal. |
Native Moon Worker: 0Bribe local workers to mine your Lunarite.Produces 1 Lunarite per second. Costs 500 Gems. |
Low-Gravity Drill: 0These drills practically float!Produces 10 Lunarite per second. Uses 20 Energy per second. Costs 1,000 Metal, 600 Gems, 400 Oil. |
Moon Quarry: 0This quarry tears up the surface of the moon so much that it can be seen from Earth.Produces 53 Lunarite per second. Uses 70 Energy per second. Costs 8,000 Lunarite, 5,000 Gems, 3,500 Silicon. |
Planetary Excavator: 0This large machine dives deep into the Earth to find large pools of Lunarite found near the core. This is originally where the metal on the Moon comes from.Produces 207 Lunarite per second. Uses 182 Energy per second. Costs 45,000 Titanium, 37,000 Ice, 500 Meteorite. |
Moon Cloner: 0And you wondered why we have a hundred moons in the sky?Produces 2122 Lunarite per second. Uses 1216 Energy per second. Costs 204,000 Titanium, 150,000 Gold, 195,000 Methane. |
MethaneMethane is a gas found in abundance on Venus. It can be used to power your company much more effectively than solid fuel.Gain 1
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Storage UpgradeUpgrade your methane storage size to 100.Time remaining until full storage: N/A Costs 50 Methane, 20 Lunarite. |
Vacuum Cleaner: 0Sucks in methane and cleans the planet at the same time!Produces 1 methane per second. Costs 50 Lunarite, 500 Gems. |
Suction Excavator: 0Sucks more than anything!Produces 8 methane per second. Uses 16 Energy per second. Costs 100 Lunarite, 800 Gems, 600 Oil. |
Space Cow Plantation: 0These hold cows genetically moodified to produce methane constantly.Produces 37 methane per second. Uses 49 Energy per second. Costs 2,400 Lunarite, 2,700 Titanium, 3,900 Silicon. |
Hydrothermal Vent: 0Collect gas from deep sea vents on the ocean floor of Titan.Produces 149 methane per second. Uses 132 Energy per second. Costs 52,000 Lunarite, 47,000 Helium, 390 Meteorite. |
Interstellar Cow: 0An interdimoonsional bovine.Produces 1393 methane per second. Uses 899 Energy per second. Costs 140,000 Lunarite, 202,000 Gold, 158,000 Hydrogen. |
TitaniumTitanium is a metal found mostly on Mars. It is used for building strong machines and methane power plantsGain 1
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Storage UpgradeUpgrade your Titanium storage size to 100.Time remaining until full storage: N/A Costs 50 Titanium, 20 Lunarite. |
Explorer: 0Hire explorers to search for Titanium on the surface, uncovered by winds on Mars.Produces 1 Titanium per second. Costs 1,000 Gems. |
Lunarite Drill: 0These Lunarite Drills are extremely powerful, needed to mine out Titanium from inside Mars' crust.Produces 9 Titanium per second. Uses 13 Energy per second. Costs 200 Lunarite, 800 Gems, 1,000 Oil. |
Penta-Drill: 0This is a mining machine modified to have 5 drills on its face. This allows for a massive increase in resources gained per second.Produces 49 Titanium per second. Uses 46 Energy per second. Costs 14,000 Lunarite, 11,000 Gems, 5,600 Silicon. |
Drill of Titans: 0This mighty drill is said to have been wielded by Titans themselves, many millennia ago.Produces 197 Titanium per second. Uses 123 Energy per second. Costs 63,000 Lunarite, 27,000 Gold, 600 Meteorite. |
David Guetta's Club: 0You shoot me down, but I won't fall. I am Titanium.Produces 2106 Titanium per second. Uses 690 Energy per second. Costs 175,000 Uranium, 164,000 Wood, 156,000 Helium. |
GoldGold is a metal found inside asteroids. It is used to build some Wonders and for complex machinery.Gain 1
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Storage UpgradeUpgrade your Gold storage size to 100.Time remaining until full storage: N/A Costs 50 Gold, 20 Lunarite. |
Rocket Droid: 0Powered by Methane, this droid scouts the asteroids for gold deposits.Produces 1 Gold per second. Costs 200 Lunarite, 50 Methane. |
Asteroid Destroyer: 0Mines through asteroids to find Gold. It is much more effective than the simple droid.Produces 8 Gold per second. Uses 19 Energy per second. Costs 500 Lunarite, 1,500 Gems, 1,000 Oil. |
Death Star Jr: 0That's no moon! That's a Space Station! This cuts through asteroids to expose all of the Gold in the centers.Produces 51 Gold per second. Uses 81 Energy per second. Costs 17,000 Lunarite, 11,500 Silver, 8,200 Silicon. |
Chronal Actuator: 0Speeds up time through quantum physics in order to produce even more Gold.Produces 211 Gold per second. Uses 223 Energy per second. Costs 61,000 Lunarite, 15,700 Helium, 600 Meteorite. |
Philosopher's Stone: 0Transmuation has progressed to being able to turn thin air into gold!Produces 2422 Gold per second. Uses 1324 Energy per second. Costs 208,000 Metal, 167,000 Silver, 18,000 Meterorite. |
SilverSilver is another metal most commonly found in the asteroid belt.Gain 1
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Storage UpgradeUpgrade your silver storage size to 100.Time remaining until full storage: N/A Costs 50 Silver, 20 Lunarite. |
Scout Ship: 0The Scout Ship searches through the asteroid field for pieces of silver embedded in asteroids.Produces 1 silver per second. Costs 100 Lunarite, 20 Titanium. |
Interplanetary Laser: 0Cuts through asteroids to find silver deposits in their cores.Produces 13 silver per second. Uses 24 Energy per second. Costs 350 Lunarite, 900 Gems, 1,200 Oil. |
Big Bertha: 0This large, space drill, named after the World War One Howitzer built almost a millennia ago, is a silver seeking machine specially designed for mining asteroids.Produces 53 silver per second. Uses 65 Energy per second. Costs 19,500 Lunarite, 18,200 Titanium, 11,000 Silicon. |
Atomic Cannon: 0This powerful cannon orbits Neptune and can atomise the surface of asteroids, revealing the silver within.Produces 208 silver per second. Uses 170 Energy per second. Costs 85,100 Lunarite, 93,800 Oil, 520 Meteorite. |
Dead Werewolf Finder: 0The Silver bullets used to kill werewolfs are made from silver that has been compressed well over 1000 times. Extracting them will prove beneficial for your production.Produces 2261 silver per second. Uses 1008 Energy per second. Costs 165,000 Uranium, 209,000 Gems, 170,000 Methane. |
LavaHard to handle and only found in volcanoes, Lava is one of the hardest resources to get.Gain 1
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Storage UpgradeUpgrade your Lava storage size to 100.Time remaining until full storage: N/A Costs 50 Lava, 20 Lunarite. |
Heat Resistant Crucible: 0You can use a modified crucible to pick up lava and to store it for later use.Produces 1 Lava per second. Costs 7,000 Gems, 4,000 Lunarite. |
Lava Extractor: 0This extracts lava from volcanoes automatically and quickly.Produces 7 Lava per second. Uses 58 Energy per second. Costs 14,000 Lunarite, 12,000 Titanium, 6,000 Silicon. |
Igneous Extruder: 0Instead of going out and finding lava, it can be more convenient to make it yourself with heat and pressure.Produces 43 Lava per second. Uses 237 Energy per second. Costs 69,000 Lunarite, 57,000 Titanium, 39,000 Silicon. |
Volcanic Veluptuator: 0A melting pot of misery, pouring lava out from mined rock.Produces 187 Lava per second. Uses 689 Energy per second. Costs 298,000 Lunarite, 121,000 Gold, 750 Meteorite. |
Jupitonian Condensator: 0Condense gases from the heart of Jupiter into liquid magma.Produces 2103 Lava per second. Uses 4142 Energy per second. Costs 288,000 Lunarite, 210,000 Gems, 238,000 Ice. |
HydrogenHydrogen is extremely common on gas giants such as Jupiter and Saturn.Gain 1
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Storage UpgradeUpgrade your Hydrogen storage size to 100.Time remaining until full storage: N/A Costs 50 Hydrogen, 20 Lunarite. |
Hydrogen Collector: 0This collector travels around Jupiter seeking Hydrogen to store to bring back to Earth.Produces 1 Hydrogen per second. Costs 6,000 Lunarite, 4,800 Titanium. |
Gaseous Magnet: 0The magnet attracts the Hydrogen to it to increase the amount collected per second.Produces 5 Hydrogen per second. Uses 63 Energy per second. Costs 10,800 Lunarite, 9,600 Titanium, 6,600 Gold. |
Electrolytic Cell: 0These are made here on Earth and can turn water into hydrogen with a constant supply of Energy.Produces 28 Hydrogen per second. Uses 234 Energy per second. Costs 37,200 Silver, 34,200 Gold, 25,800 Silicon. |
Hindenburg Excavation: 0Somehow, it works.Produces 113 Hydrogen per second. Uses 613 Energy per second. Costs 172,000 Lunarite, 134,000 Methane, 710 Meteorite. |
Star Harvester: 0'Stealing' is such a strong word. I prefer 'borrowing without return' when we harvest the outer regions of stars.Produces 3562 Hydrogen per second. Uses 3562 Energy per second. Costs 250,000 Lunarite, 184,000 Wood, 146,000 Oil. |
HeliumHelium is the second most common element on gas giants such as Jupiter and Saturn.Gain 1
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Storage UpgradeUpgrade your Helium storage size to 100.Time remaining until full storage: N/A Costs 50 Helium, 20 Lunarite. |
Helium Drone: 0The Helium Drone scouts out the area on Saturn and picks out spots high in Helium which are then mined slowly by it.Produces 1 Helium per second. Costs 8,400 Lunarite, 6,000 Silicon. |
Helium Tanker: 0This huge tanker holds large amounts of Helium and transports it from Saturn to Earth through the vacuum of space.Produces 11 Helium per second. Uses 72 Energy per second. Costs 12,600 Lunarite, 10,200 Titanium, 8,400 Silicon. |
Morphic Compressor: 0The Compressor packs helium densely into a small space so that it can be easily transported back to Earth.Produces 57 Helium per second. Uses 248 Energy per second. Costs 63,000 Lunarite, 43,800 Titanium, 35,400 Silicon. |
Gas Giant Skimmer: 0Flying into Gas Giants' atmospheres with a big bucket is the best plan we've had yet!Produces 232 Helium per second. Uses 670 Energy per second. Costs 255,000 Lunarite, 173,000 Titanium, 770 Meteorite. |
Caged Star: 0A contained miniature version of the sun uses nuclear fusion to create massive amounts of helium.Produces 2369 Helium per second. Uses 4075 Energy per second. Costs 171,000 Lunarite, 165,000 Silicon, 18,600 Meterorite. |
IceIce, although it can be collected on Earth, is not nearly as profitable as flying to Pluto and back with space craft full of the stuff. It is mainly used for super-cooling technology necessary for Tier 4 machines.Gain 1
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Storage UpgradeUpgrade your Ice storage size to 100.Time remaining until full storage: N/A Costs 50 Ice, 20 Lunarite. |
Ice Pickaxe: 0The Ice Pickaxe is the simplest way of mining frozen water, and although it is the cheapest, it is the slowest.Produces 1 Ice per second. Costs 17,800 Lunarite, 19,300 Gems. |
Ice Drill: 0The Ice Drill is more effective than the Pickaxe and gains much more Ice every second. However, it does use electricity.Produces 9 Ice per second. Uses 83 Energy per second. Costs 23,900 Lunarite, 21,200 Titanium, 19,600 Silicon. |
Ocean Freezer: 0With advanced technology, you are now able to turn Earth's water into high-quality Ice, previously only found on Pluto.Produces 65 Ice per second. Uses 397 Energy per second. Costs 117,000 Lunarite, 86,000 Titanium, 73,000 Silicon. |
Mr Freeze: 0This robot is the coolest guy in the solar system.Produces 278 Ice per second. Uses 1,135 Energy per second. Costs 379,000 Wood, 14,000 Helium, 1,500 Meteorite. |
Overexchange Condenser: 0Drain heat out of the ingredients so fast that you're not sure how to process it safely, but you managed to do it properly anyway.Produces 2973 Ice per second. Uses 7397 Energy per second. Costs 210,000 Metal, 188,000 Silver, 204,000 Helium. |
MeteoriteCreating Meteorite is only possible from purer forms of energy than those created with earth technology. Therefore, Plasma is necessary to make the strong resource.Converting to 1 Meteorite Costs 3 Plasma. Convert 1
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Storage UpgradeUpgrade your Meteorite storage size to 100.Time remaining until full storage: N/A Costs 50 Meteorite, 200 Lunarite. |
Meteorite Printer: 0Construct an automated way of producing meteorite without you having to do anything.Produces 1 Meteorite per second. Uses 3 Plasma per second. Costs 100,000 Lunarite, 50,000 Silicon. |
Meteorite Web: 0The Meteorite Web uses nano-fibres made while submerged in highly radioactive liquids to become strong enough to physically catch meteors from the Asteroid Belt. Plasma is required to refine the asteroids into Meteorite Ore, which can be usable.Produces 8 Meteorite per second. Uses 21 Plasma per second. Costs 940,000 Lunarite, 490,000 Uranium, 510,000 Silicon. |
Planet Smasher: 0Get meteorites the old-fashioned way: demolishing uninhabited exoplanets by firing high-energy particle beams at them, then collect the debris.Produces 72 Meteorite per second. Uses 111 Plasma per second. Costs 3.230M Silicon, 5.890M Silver, 8.340M Gems. |
Nebulous Synthesizer: 0Bypass the need for demolishing planets entirely by building your own nebula to create meteorites instead of planets.Produces 135 Meteorite per second. Uses 142 Plasma per second. Costs 25.80M Lunarite, 19.70M Lava, 21.90M Gold. |
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Science Production | 0/Sec | 0 |
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Technologies |
Science ProductionScience is used for researching new technologies to further your progress in the game. |
Home Science Kit: 0Build a small laboratory of your very own to start producing science.Each one produces 0.1 science per second. Costs 20 Metal, 15 Gems, 10 Wood. |
High School Science: 0Build a more effective laboratory to continue your quest into the realm of science at a significantly faster speed.Each one produces 1 science per second. Costs 1,000 Metal, 200 Gems, 500 Wood. |
University Laboratory: 0Build an even better version of the old laboratory to further your exploration of the realm of science.Each one produces 10 science per second. Costs 17,000 Metal, 4,700 Gems, 9,600 Wood. |
Scientific Observatory: 0Create an observatory to gaze upon the stars and acquire knowledge from them.Each one produces 100 science per second. Costs 610,000 Metal, 37,000 Gems, 926,000 Wood. |
Space Scientific Satellite Station: 0From outside Earth's orbit, the universe can be understood much more efficiently without an atmosphere obstructing the lab's view.Each one produces 1000 science per second. Costs 12.40M Metal, 7.300M Gems, 15.90M Wood. |
TechnologiesResearch new technologies to unlock more mechanics and advance through the game. |
Storage UpgradesThis will allow you to build storage upgrades to increase the maximum on the amount of resource you can have at once.Costs 5 Science |
Basic Energy ProductionYou will be able to produce power from steam engines using Charcoal made from wood in a furnace.Costs 20 Science |
Oil ProcessingOil used to fuel more advanced machines that gather resources and also to produce more power than basic means. Unlocking Oil Processing allows you to extract it from the ground.Costs 30 Science |
Solar PanelsSolar Panels produce Energy without the need for fuel, but they do it slower than other forms of Energy production.Costs 50 Science |
Resource MachinesResource Machines produce more resources than simple methods but require a constant supply of power to work.Costs 100 Science |
Destruction of MachinesThis allows you to destroy machines you have already created. It can be useful when there are more efficient methods of gaining resources, or if you don't have enough energy to support your machines.Costs 500 Science |
SpaceUnlocking space-travel allows for launching of rockets and opens a whole new field of research.Costs 500 Science |
OxidisationOxidisation is a more efficient process of creating Rocket Fuel.Costs 450,000 Science |
HydrazineHydrazine is a compound created by Methane that increases the speed at which rocket fuel can be produced in a Hydrazine Catalyst Machine.Costs 3.200M Science |
Tier 2 ScienceResearching this will allow you to increase your science production drastically.Costs 500 Science |
Tier 3 ScienceResearching this will allow you to access the third tier of science production, creating much more science than the previous tiers.Costs 3,000 Science |
Tier 4 ScienceResearching this will allow you to access the fourth tier of science production, creating 10 times as much science as the previous tier.Costs 50.00M Science |
Tier 1 BatteriesTier 1 Batteries improve the amount of energy you can store at once.Costs 15,000 Science |
Tier 2 BatteriesTier 2 Batteries improve the amount of energy you can store at onceCosts 300,000 Science |
Tier 3 BatteriesTier 3 Batteries improve the amount of energy you can store at onceCosts 3.000M Science |
Tier 4 BatteriesTier 4 Batteries improve the amount of energy you can store at onceCosts 30.00M Science |
Plasma Tier 1 TechnologyThis allows you to turn your energy and hydrogen into PlasmaCosts 40,000 Science |
Plasma Tier 2 TechnologyThis research unlocks the second tier of Plasma production, the Plasmatic PitCosts 60,000 Science |
Plasma Storage UnitsPSUs increase the limit on plasma you can store at once.Costs 9.500M Science |
Tier 2 Plasma Storage UnitsTier 2 PSUs are more efficient at storing plasma but they are significantly larger and require more resources to make.Costs 37.00M Science |
Energy-Mass ConversionThis power technology not only lets you create existing resources, but allows you to make new, and only creatable elements, such as meteorite.Costs 60,000 Science |
MeteoriteMeteorite is one of the rare resources in the Galaxy as it is an artificial one. All of the pre-existing Meteorite that once was in the Kuiper Belt, and similar asteroid fields in other solar systems, has all been mined away. Now, the only way to get is to make it in machines from energy.Costs 100,000 Science |
Meteorite Tier 1Research an automated way to gather Meteorite so that you don't have to worry about losing out when you're not around.Costs 75,000 Science |
Meteorite Tier 2Research a more efficient method of getting meteorite than creating it artificially.Costs 100,000 Science |
Dyson RingDyson Rings produce huge amounts of energy by surrounding the sun in solar stations.Costs 100,000 Science |
Dyson Swarms and SpheresThe Dyson Swarms encapsulate the sun in rings of solar stations, whereas Spheres completely encompasses it to allows you to harness enough energy to go interstellar.Costs 500,000 Science |
Upgrade Resource TechnologyMake your resource machines produce even more resources than before. This upgrade doubles the amount they produce for each unit of Energy.Costs 300 Science |
Upgrade Engine TechnologyUpgrading Engine Technology will make Charcoal engines produce 4 Energy per second instead of 2.Costs 1,000 Science |
Upgrade Solar TechnologyUpgrading Solar Technology will make solar panels produce 3 Energy per second instead of 1.5.Costs 5,000 Science |
Resource EfficiencyResource Efficiency increases the income of resources by 1%/s per purchase.Costs 100,000 Science |
Science EfficiencyScience Efficiency increases the science production by 2% per purchase.Costs 10.00M Science |
Energy EfficiencyEnergy Efficiency decreases the energy consumption of all machines by 1%/s per purchase.Costs 10.00M Science |
Battery EfficiencyBattery Efficiency improves the storage capabilities of your batteries by 1% per upgrade.Costs 100.0M Science |
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The Moon | ||
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Venus | ||
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Mars | ||
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Asteroid Belt | ||
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The Wonder Station | ||
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Jupiter | ||
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Saturn | ||
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Uranus | ||
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Neptune | ||
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Pluto | ||
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Kuiper Belt | ||
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Sol Scientific Center |
Rocket FuelRocket fuel is created in chemical plants and is used to allow rockets to launch off into space and to travel to other planets and star systems. |
Chemical Plant: 0Chemical plants are used to make rocket fuel automatically.They use 20 Oil and 20 Charcoal each second. They produce 0.2 Rocket Fuel per second. Costs 1,000 Metal, 750 Gems, 500 Oil. |
Oxidisation Chamber: 0Oxidisation Chambers make rocket fuel faster and more efficiently than chemical plants.They use 100 Oil and 100 Charcoal each second. They produce 1.5 Rocket Fuel per second. Costs 12,000 Metal, 8,300 Gems, 6,800 Oil. |
Hydrazine Catalyst: 0These speed up the chemical reactions needed to make rocket fuel by using greenhouse gases such as methane.They use 520 Methane each second. They produce 20 Rocket Fuel per second. Costs 140,000 Titanium, 96,300 Silicon, 78,600 Gold. |
RocketBuilding a rocket will allow for exploration around the solar system and will allow you to gather resources in space.NB: You only need 1 Rocket. You can reuse the same one by just using fuel. |
Rocket: Not BuiltTo launch the rocket into space, it must first be built.Costs 1,200 Metal, 900 Gems, 1,000 Oil. |
Launch RocketLaunching the rocket into space will unlock space mining, exploration and other planets.This requires 1 rocket and 20 rocket fuel. |
The MoonThe Moon is our largest satellite, revolving around the Earth once every 27 days. It contains a large quantity of Lunarite, left over from when it separated from the Earth billions of years ago. It is much stronger than regular metal and used to build more advanced machines. |
ExplorationExploring the Moon will unlock the collection of Lunarite.Costs 20 rocket fuel. |
MercuryMercury is a lifeless rock with little to no value. It is not worth exploring on the ground as there are no valuable materials present. |
VenusVenus is the hottest planet in the solar system and the closest one to Earth. It is rich in greenhouse gases, contributing to its extreme heat. You can extract methane from Venus, which allows you to build up a new form of power generation. |
ExplorationExploring Venus will unlock methane and methane based power.Costs 50 rocket fuel. |
MarsMars is the second closest planet to Earth and is covered in red iron oxide, also called rust. You can find Titanium on the surface, but it is more common inside the crust. Titanium will allow for Methane power plants and Silicon production. |
ExplorationExploring Mars unlocks Titanium production, which allows you to harvest Silicon on Earth and to build Methane power plants.Costs 80 rocket fuel. |
Asteroid BeltThe asteroid belt is a vast space with nearly 2 million asteroids. There you can harvest rare metals on Earth more easily, such as Gold and Silver. |
ExplorationExploring the asteroid belt gives you access to Gold and Silver.Costs 200 rocket fuel. |
The Wonder StationThe Wonder Station is a large, mysterious construct, orbiting inside the Asteroid Belt. What it contains isn't known exactly, but carvings on ancient artifacts depict something similar. They say that there, you will learn about an almost supernatural, extra-terrestrial overlord, commanding over the galaxy. They say that he will be able to teach you many things on your journey to inter-star and galactic exploration. |
ExplorationExploring the Wonder Station will gives you access to Wonders and allow you to continue your research and travel even further than before.Costs 500 rocket fuel. |
JupiterThe largest planet in the solar system, one of four gas giants. |
ExplorationExploring Jupiter gives you access to Hydrogen.Costs 1000 rocket fuel. |
SaturnThe second largest planet in the solar system, next to Jupiter. It is one of the few celestial bodies in our solar system to have rings and is the least dense planet in the solar system. You can find Helium here. |
ExplorationExploring Saturn gives you access to Helium.Costs 2000 rocket fuel. |
UranusThe planet that rotates differently from everyone else has winds up to 300 miles per hour (483kph). Its composition is much like that of the other gas giants, mainly composed of Hydrogen and Helium. Because of this, it is not worth exploring to get the same resources as in Saturn and Jupiter. |
NeptuneNeptune has the strangest weather in the solar system. There are huge storms and winds that are more violent than any other in the solar system. There is not much there but Methane, Hydrogen and Helium. |
PlutoPluto is the smallest of the widely known celestial bodies, being smaller than the moon. Classed as a dwarf planet, it orbits in the far reaches of the solar system. However, there may be more of interest on the surface than humans think. |
ExplorationNo-one knows what lies near and around pluto as it is so far away. On there surface, there is almost only ice, but maybe an exploration will teach us more about the unknown.Costs 5000 rocket fuel. |
Kuiper BeltIn the large asteroid belt extending beyond Pluto, you see a large purple structure with a huge glass dome on one of the asteroids. This seems worth checking out. There could be something interesting there. |
ExplorationExploring the Kuiper Belt gives you access to the hidden baseCosts 6000 rocket fuel. |
The Sol Scientific CenterWelcome to our home. Our race is dedicated to scientific progress and interacting with others. If you wish to trade with us, we can provide you blueprints for technology that few in the galaxy have ever seen. |
ExplorationExploring the Sol Center gives you access to the hidden base.Costs 7000 rocket fuel. |
Wonder Station |
Wonder Station - Floor 1 |
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Wonder Station - Floor 2 |
Wonder Station - Floor 3 |
Inside The Wonder StationAs you enter the revolving pyramids, floating through space, you feel a small tug on your spacecraft as it gravitates towards an opening doorway in the side of the lowest section. Exiting your spacecraft, you experience the artificial gravity and walk to the large hallway ahead. Adorning the walls are four huge paintings of monolithic structures in the corners of the room with descriptions underneath. At the far end of the room is a giant door, closed without any indication of being able to open. You feel that there is a higher being watching over you as you walk through the room.NB: You must activate the wonders after building them to receive their effects |
Precious Metals WonderThe first painting depicts a large, shiny structure and the plaque reads:"While I am rich beyond comparison, I still value adding precious resources to my collection. In return for your Gems, Silver, and Gold, I will teach you about something that lies inside your own planet, allowing you to find a rare resource and dangerous element previously unfound." |
Energetic WonderA pulsating image depicts a huge pyramid, with sparks of lightning. What could the Overlord want now?"Having drained many stars of their energy, I want a structure built in honor of the energy I have taken from the galaxy with my mighty power. In return for building this, I will grant you ways to generate a form of power no man has been able to harness before." |
Technological WonderA green-tinted picture shows the inside of some computer system."With my technological superiority over anyone in the cosmos, I want a monument dedicated to the advanced computer systems I control. As a reward, I will teach you about computerized machines and give you the ability to make more advanced resource gatherers." |
Meteorite WonderA blazing red portrait depicts a futuristic set of machines."You have accomplished much so far, but now you face building a great structure to last generations. For my next monument, I will gift you with a new type of machine only seen in science-fiction. Meteorite machines use the energy installed in them to convert plasma into raw power useful in extracting resources." |
The Precious WonderThe Overlord is pleased with his new riches and offers you the ability to produce satellites, which orbit the globe and can find new resources. |
Activate WonderActivating this wonder will teach you about Uranium, how to get it and how to harness it. Learning about this rare element found deep within Earth will unlock nuclear power, a new way to create Energy. |
The Energetic WonderNow with a pyramid of energy at his disposal, the Overlord grants you some of his technology to produce electricity. |
Activate WonderActivating this wonder will allow you to harness the power of Lava, a new method of Energy generation. |
The Technological WonderProud of his new monument, the Overlord teaches you the ways of computerized machines and advanced gathering of resources. |
Activate WonderActivating this wonder will allow you to build Tier 3 Machines, a much more effective method of collecting resources. |
The Meteorite WonderThe Overlord, watching his newly built wonder, offers you the possibility for a new wave of machines that best any before them. |
Activate WonderActivating this wonder gives you the ability to construct 4th Tier resource gathering machines, which are better and more efficient than anything before it. |
The Communication WonderIn the center of the room, you see a smouldered antenna dish, lying on the floor. A plaque next to it says 'Original Comms Relay between my first two star systems'. A loud voice booms again from the speakers at the far corners of the floor: 'This is one of my most prized memorabilia, reminding me of the first message I sent between star systems'. I will be elated if you repair this for me, and in return, I will help you on your mission to colonise the stars. |
Rebuild Communication WonderFor rebuilding the Communication Wonder, you will be able to talk and listen to aliens in other star systems and determine whether there is sentient life outside of our solar system. |
The Rocket WonderUp on the second floor, you find a disarray of broken machines and scattered parts on the floor. You can reassemble what seems to be a rocket engine lying next to you. The booming voice of the Overlord comes over the speakers in the room: 'Greetings, friend. As you can see, this floor has largely fallen into disorder. If you fix it for me, you will be handsomely rewarded. Your first task is to repair the wonder to your right. It used to be a rocket engine, but I'm not sure where the pieces are. You may need additional research to build this once more, but I'm sure you will figure it out just fine.' |
Rebuild Rocket WonderFor rebuilding the Rocket Wonder, you will discover advanced technologies where you can learn how to move beyond your tiny star system. |
The Antimatter WonderIn the corner of the floor, you see a faintly glowing, large canister, propped up against the walls. The announcing message plays after pressing a red button next to it: 'This was my first antimatter tank for the maiden voyage of "The Interstellar", on my first trip to another star system. For repairing it and bringing back the memories, I will teach you about your own antimatter production to fuel your dreams of escaping your small piece of the universe.' |
Rebuild Antimatter WonderFor rebuilding the Antimatter Wonder, you will gain access to antimatter production and storage. |
The Portal RoomAn obsidian-looking giant-sized frame stands out in the room, mounted on the far wall of the floor. It's plaque reads: 'This is the pathway to the third and final floor of my mystical Wonder Station. It takes many resources to activate it, but once completed, will grant you access to the Stargate Room: The only way you will find your way out of this pathetic solar system and explore the cosmos'. |
Activate PortalActivating the Portal will allow you to go through it to get to the Third Floor of the Wonder Station, detached from the rest of the tetrahedral monolith. |
The Stargate RoomThe final floor, despite being the smallest of the three, appears to be the trophy room, displaying an imposing control panel and a large table.NB: The Wonder Tab will disappear after completing this wonder. Make sure all others are completed first. |
Rebuild Stargate WonderFor rebuilding the Stargate, you will be able to explore outer space, beyond your own solar system. |
Plasma | |
Energy-Mass Conversion | |
Dyson Segments | 0 |
PlasmaPlasma being a state of extreme energy, it can be used as a storage of large amounts and provides the ability to use higher tier machines and transmutations. |
ResearchAfter trading resources with the Sol Center, they will give you some of their research on plasma and how to get it.Costs: 1,500 Hydrogen, 1,500 Uranium, 15,000 Oil, 15,000 Wood. |
Energy-Mass ConversionEMC is a technology only dreamt about back on Earth. Here, it's a reality. You can turn energy and plasma into regular resources, or, with large amounts, you can turn it into rare ones, which you are unable to find and have to make to acquire. |
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ResearchTo be given the blueprints for this mysterious machine, the Aliens require both types of energy.Costs: 75,000 Energy, 100 Plasma. |
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UsesThis is where you can convert your energy and plasma into resources. (Right click to go back X10)
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Dyson Swarms and SphereThis technology, unheard of previously, is now a reality, thanks to those in the Sol Scientific Center. The Sphere can provide much energy for millions of years, but at what cost?NB: Dyson Sections' costs are based on the number you have, and are thus reset, when you use them all, or lowered if only partially spent. |
ResearchTo understand this supreme construct, you must request the aliens' help. They require vast amounts of energy and plasma.Costs: 100,000 Energy, 10,000 Plasma. |
ConstructionThese mega-structures cannot possibly be built in one piece. They must be created from small sections and forged together around the sun.The next section costs: 300,000 Titanium, 100,000 Gold, 200,000 Silicon, 1,000 Meteorite, 100,000 Ice. Ring: 0The ring is a solar strip orbiting and circling the sun that can produce 5,000 energy per second. It requires 50,000 rocket fuel in total to put the sections in place.You currently have 0 out of 50 Dyson pieces to create the ring. Swarm: 0The swarm is an array of solar stations orbiting the sun, and once built, it can produce 25,000 energy per second. However, it requires 250,000 rocket fuel in total to put the sections in place.You currently have 0 out of 100 Dyson pieces to create the swarm. Sphere: 0 (Max. 1)The entire sphere is a monolithic structure completely surrounding the sun. It will allow for enough energy to get interstellar travel and finally escape this Solar System. It will produce 1,000,000 energy per second.Costs: 1.000M Rocket Fuel to assemble the pieces. You currently have 0 out of 250 Dyson pieces to build the completed structure. |
Energy | |
Earth | |
Inner Planets | |
Outer Planets |
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Saving | |
Graphics Options | |
Stats | |
Achievements | |
Donating | |
Links |
SavingThis is where you can change how your game is saved. |
Auto-Save DurationChange how long the game waits before auto-saving again. |
Manual SavingWarning: This is non-reversible! Be cautious. There is a confirmation to delete your save. |
Import/ExportCopy and paste this onto a file somewhere so that you can import it into the game at a later date. You can also use this to create multiple 'savefiles' of the game by storing multiple instances separately. Make sure there are no spaces at the end when importing. |
Graphics OptionsYou can enable settings to change the interface here. |
Themes |
Notation |
Change Company Name
Company
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Text Decoration |
Autosave Notifications |
Notifications (Not Autosave) |
Sidebar Height Compression (Not fully implemented) |
Gain Buttons |
Coloured Destroy Buttons |
Hide Completed Tabs |
StatsThis is where you can see your progress in a table with each aspect laid out for you to see.Warning: your stats will not have been added if they were implemented after you achieved them. NB: Stats are really buggy at the moment. They are often not accurate and this is because of layers of updates changing them while you guys progressed through the game. They will be fixed on your first prestige by starting over. After the first prestige, you will keep a total stat and a 'this run' stat. |
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AchievementsThis is where you can see your rank and all of your achievements.XP = Star position: [1,2,3,4,5] |
Current Rank:
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Resources (0/100)
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Producers (0/515)
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DonatingI didn't like the intrusiveness of ads on this game and felt that getting people to pay for an in-game boost wouldn't bode well in the community as it makes the game feel like a freemium or pay-to-win game.However, I like the donation system because there is nothing forcing you to donate other than out of the goodness of people's hearts. If you like the game and want more content faster, I would be happy to put more time towards this game if I felt that it is paying off. I have a PayPal Link if you want to help out and speed the game's progress along. And a Patreon Page, if you want to have continued support for Space Company development, and for an impact on the game yourself. |
LinksThese are links to everything Space Company outside of the game itself.Sub-Reddit Kongregate: Game GitHub: Source Code The Plaza: Game Changelog / Future Plans Wiki Discord |
Getting Started | |
FAQ | |
Credits |
Beginner's GuideThis guide will get you from starting the game to activating your first wonder and will be helpful to grasp everything you need to do. You can refer to this guide at anytime while playing by clicking the Help/FAQ tab in the top right and selecting the Getting Started sub-tab. |
First StepsThe first thing you can do is start gathering resources. To do this, click the Resources tab near the top left of the screen. This will bring you to the resources display. You can click any of the resources to access its interface, where you can mine the resource yourself by clicking, or you can hire people or build machines to gain those resources for you. While you can hire workers for all three resources, it is recommended to prioritise Metal and Wood in the early stages of the game. |
ResearchTo unlock research, you must purchase a metal miner, costing 10 Metal and 5 Wood. This is the first step to idle automation. The Research tab is where you can build laboratories to produce science for you, and also where you can discover and research new technologies to further help you through the game.The first technology you can research is 'Storage Upgrades', which allows you to build storages to hold more of each type of resource. This is necessary when building machines and other tools costs more than 50 of a resource. You can also research 'Basic Energy Production', which opens up the world of power and advanced machines to help you get resources even faster. |
Balancing Resources & EnergyThis game has different amounts output by each machine. This can make balancing your resources hard, especially your Energy, Charcoal and Wood as they are consumed by other machines. As at tip, prioritise which resources you should build machines for first - in most cases Metal - and produce the 2 Energy required for a heavy drill. Don't upgrade everything to machines at once as you will end up with an Energy deficit (this is bad as the machines won't work without Energy). Build up your Charcoal to build engines or increase the number of solar panels to counter this. |
Solar SystemWell, it isn't called Space Company for nothing. The first thing needed to unlock inter-planetary exploration is to build a rocket. This is the first large goal that you should aim for as a target. To build a rocket, you need a lot of resources, which you most likely need to use advanced machines to get without taking an extremely long time. Secondly, to launch it requires 20 rocket fuel, which can be made in chemical plants. These require a large amount of Oil and Charcoal to produce - 20 of each per second per plant. Once you have 20 Rocket Fuel and have built a rocket, press the launch button to unlock exploration around the solar system and new technologies and ways to get resources. |
MoreThere are more in-depth explanations and a wider variety of documentation on the Reddit Wiki. Feel free to explore these to learn more about the game, or discover things yourself by playing the game. |
Frequently Asked QuestionsThese are some of the questions that appear the most or that need the most clarifying. |
How does the military level work?The format used is •,••,•••,I,II,III,X,XX,XXX,XXXX,XXXXX,XXXXXX. It is based on the military army hierarchy found on wikipedia at https://en.wikipedia.org/wiki/Military_organization#Army_hierarchy. |
I found a bug! What should I do?If you go to my Github Page, which you can also find in 'More' Tab, click New Issue and submit it there.Alternatively, you can post/comment about it in r/SpaceCompany, message me on reddit, sending it to Sparticle999, or go to my discord channel and tell me about it there. |
I have a suggestion for the gameSimilarly to the above, you can go to my Github Page, and post a New Issue; you can message me on reddit, put it in a comment on any post (or make a post) at r/SpaceCompany or go to my discord channel and tell me about it there. |
When will the game be updated next?Well, this isn't a full-time project for me. This means that although I will try to work on it as much as I can, progress can be slow. However, I will endeavour to release updates as often as I can and fix any bugs as quickly as possible. |
Help, I'm stuck!Have you checked all of the tabs to see if there is anything new? Maybe the guide has something about it? If not, feel free to ask me either on reddit or post it as an issue on github if you think there is a problem with the game. |
What does this do?It will probably be self-explanatory, be explained in the description or in the wiki. If not, tell me and I will add it to the item, wiki or to the Frequently Asked Questions page. |
I want to help. How do I do that?Help is always appreciated! You can look over my code in Github and fork it to make changes. Send me a push request, submit an issue or just tell me in reddit and I'll most likely be happy to add it in and give credit where due. |
Does donating give me anything?No. I didn't want to make this game pay-to-win and make people feel that they had to pay money to get further in the game because this makes it less appealing to those who don't want to donate. |
Where else can I find the game?You can find the game on any of these sites:Reddit: r/spacecompany GitHub: Game Page The Plaza: Game |
AboutThis game is made by me, Sparticle999, as a project to improve my skills at making games and to see what I could add to the incremental gaming world.The content in this game is not always accurate. This is because if it were accurate, many of the elements on other planets would be the same as Earth's, such as metal on Mars (iron oxide). Thus, I have had to make up some facts to help my game stay diverse. I apologise for any infuriation caused. |
Tools UsedBootstrap was central to the base design of the game, and until I decide to create an interface for myself, either when I feel that it is necessary, or when people ask me to change it, this will be the general look for a while.Bootswatch is the tool that I used to add the different themes to the game. If anyone wants more themes from this website, I would be happy to add them in. Most of the images are from Shutterstock and retextured and edited by myself to fit the theme of this game. |
Thank you to all Donators and my supporters on Patreon!Patreon:
Paypal Donators:
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Interstellar | |||
Faction Star Systems |
CommunicationsThis is where you learn about other systems to travel to.NB: The first star, Alpha Centauri is 4.3 LY away. 1 IRS will not get you there. | |
Astronomical Breakthrough: 0A huge problem with the theory of interstellar space travel is on the verge of being broken. Make it happen with this upgrade. This is a one time upgrade, increasing your exploration range by 5 Light Years. Cost: 60.00B Metal, 6.000B Ice, 60.00M Meteorite Get Astronomical Breakthrough
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Interstellar Radar Scanner: 0The Overlord gifts you with the technology to discover stars in outer space by using the IRS. Each one increases the exploration range by 1 Light Year. Cost: 38.60B Metal, 4.320B Ice, 15.80M Meteorite Get Interstellar Radar Scanner
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RocketsThis is where you can construct your transport to the stars. | |
Rocket Ship: Not BuiltThe Rocket Ship can travel to Stars in the Milky Way, but cannot land on objects within the systems. Cost: 50 Shield Plating, 25 Engine Unit, 15 Aerodynamic Sections Get Rocket Ship
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Shield Plating: 0/50This plating combats the Sun's radiation, and can protect anyone inside from the frigid cold of space. Cost: 100,000 Lunarite, 100,000 Titanium, 100,000 Metal Get Shield Plating
Buy 10
Buy 50
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Engine Unit: 0/25These combine antimatter with matter in a controlled reaction to create propulsion that will carry you to the stars. Cost: 500,000 Silicon, 10,000 Meteorite, 250,000 Hydrogen Get Engine Unit
Buy 10
Buy 25
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Aerodynamic Sections: 0/15These allow for easy takeoffs and landings out of atmospheres so that you don't have to worry about air resistance. Cost: 200,000 Silver, 300,000 Ice, 250,000 Gem Get Aerodynamic Sections
Buy 10
Buy 15
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AntimatterYour fuel for interstellar travel is produced here. Unfortunately, you can only handle 100k Antimatter per Star System as it is incredibly volatile. | |
Alcubierre Drive: 0This powerful reactor can turn high-energy plasma into the most efficient fuel we can imagine. Produces 0.5 Antimatter per second. Uses 100 Plasma, 12000 Ice per second. Cost: 163.0M Silver, 712.0M Oil, 12.30M Meteorite Get 1
Destroy 1
|
TravelHere, you can travel across the cosmos to your heart's desire. When you explore a star system, it will appear in the respective faction tab, where you can gain control of it for boosts in the resources present. The number in () after the distance is the antimatter needed to travel there. | |
Alpha Centauri
Distance: 4.3 (43,000 Antimatter)
| |
Barnard's Star
Distance: 5.94 (59,400 Antimatter)
| |
CN Leonis
Distance: 7.8 (78,000 Antimatter)
| |
Lalande 21185
Distance: 8.31 (83,100 Antimatter)
| |
Gliese 65
Distance: 8.55 (85,500 Antimatter)
| |
Sirius
Distance: 8.6 (86,000 Antimatter)
| |
V1216 Sagittarii
Distance: 9.69 (96,900 Antimatter)
| |
Ross 248
Distance: 10.33 (103,300 Antimatter)
| |
Epsilon Eridani
Distance: 10.5 (105,000 Antimatter)
| |
Lacaille 9352
Distance: 10.73 (107,300 Antimatter)
| |
FI Virginis
Distance: 10.89 (108,900 Antimatter)
| |
EZ Aquarii
Distance: 11.08 (110,800 Antimatter)
| |
Procyon
Distance: 11.41 (114,100 Antimatter)
| |
61 Cygni
Distance: 11.43 (114,300 Antimatter)
| |
Struve 2398
Distance: 11.64 (116,400 Antimatter)
| |
Groombridge 34
Distance: 11.64 (116,400 Antimatter)
| |
SIPS 1259-4336
Distance: 11.8 (118,000 Antimatter)
| |
DX Cancri
Distance: 11.83 (118,300 Antimatter)
| |
Epsilon Indi
Distance: 11.83 (118,300 Antimatter)
| |
Tau Ceti
Distance: 11.9 (119,000 Antimatter)
| |
Gliese 1061
Distance: 11.94 (119,400 Antimatter)
| |
YZ Ceti
Distance: 12.2 (122,000 Antimatter)
| |
Luyten's Star
Distance: 12.39 (123,900 Antimatter)
| |
Teegarden's Star
Distance: 12.4 (124,000 Antimatter)
| |
Kapteyn's Star
Distance: 12.78 (127,800 Antimatter)
| |
AX Microscopii
Distance: 12.87 (128,700 Antimatter)
| |
DO Cephei
Distance: 13.07 (130,700 Antimatter)
| |
DENIS 1048-3956
Distance: 13.16 (131,600 Antimatter)
| |
V577 Monocerotis
Distance: 13.47 (134,700 Antimatter)
| |
Wolf 1061
Distance: 13.91 (139,100 Antimatter)
| |
Gliese 473
Distance: 14.05 (140,500 Antimatter)
| |
van Maanen's Star
Distance: 14.13 (141,300 Antimatter)
| |
Gliese 1
Distance: 14.22 (142,200 Antimatter)
| |
WISE 1639-6847
Distance: 14.57 (145,700 Antimatter)
| |
Luyten 143-23
Distance: 14.65 (146,500 Antimatter)
| |
LP 731-58
Distance: 14.76 (147,600 Antimatter)
| |
Gliese 687
Distance: 14.77 (147,700 Antimatter)
| |
Gliese 674
Distance: 14.8 (148,000 Antimatter)
| |
CC 658
Distance: 15.07 (150,700 Antimatter)
| |
Gliese 1002
Distance: 15.33 (153,300 Antimatter)
| |
V1581 Cygni
Distance: 15.39 (153,900 Antimatter)
| |
Gliese 1245
Distance: 15.76 (157,600 Antimatter)
| |
AD Leonis
Distance: 16 (160,000 Antimatter)
| |
Gliese 832
Distance: 16.1 (161,000 Antimatter)
| |
Keid
Distance: 16.45 (164,500 Antimatter)
| |
EV Lacertae
Distance: 16.47 (164,700 Antimatter)
| |
70 Ophiuchi
Distance: 16.59 (165,900 Antimatter)
| |
Altair
Distance: 16.77 (167,700 Antimatter)
| |
Gliese 1005
Distance: 17 (170,000 Antimatter)
| |
Gliese 1116
Distance: 17.05 (170,500 Antimatter)
| |
Gliese 445
Distance: 17.58 (175,800 Antimatter)
| |
BD +15°262
Distance: 17.71 (177,100 Antimatter)
| |
LP 816-60
Distance: 17.98 (179,800 Antimatter)
| |
Stein 2051
Distance: 17.98 (179,800 Antimatter)
| |
Gliese 205
Distance: 18.56 (185,600 Antimatter)
| |
Luyten 347-14
Distance: 18.56 (185,600 Antimatter)
| |
V1054 Ophiuchi
Distance: 18.72 (187,200 Antimatter)
| |
Sigma Draconis
Distance: 18.81 (188,100 Antimatter)
| |
Ross 47
Distance: 18.88 (188,800 Antimatter)
| |
Luyten 205-128
Distance: 18.95 (189,500 Antimatter)
| |
Luyten 674-15
Distance: 19.19 (191,900 Antimatter)
| |
Gliese 570
Distance: 19.26 (192,600 Antimatter)
| |
CD -40°971
Distance: 19.35 (193,500 Antimatter)
| |
Eta Cassiopeiae
Distance: 19.42 (194,200 Antimatter)
| |
36 Ophiuchi
Distance: 19.47 (194,700 Antimatter)
| |
BD +1°4774
Distance: 19.47 (194,700 Antimatter)
| |
HR 7703
Distance: 19.74 (197,400 Antimatter)
| |
82 Eridani
Distance: 19.77 (197,700 Antimatter)
| |
BD -11°375
Distance: 19.95 (199,500 Antimatter)
| |
EG 372
Distance: 20.03 (200,300 Antimatter)
| |
Gliese 784
Distance: 20.24 (202,400 Antimatter)
| |
Gliese 581
Distance: 20.26 (202,600 Antimatter)
| |
EQ Pegasi
Distance: 20.38 (203,800 Antimatter)
| |
HN Librae
Distance: 20.45 (204,500 Antimatter)
| |
Gliese 3877
Distance: 20.62 (206,200 Antimatter)
| |
QY Aurigae
Distance: 20.74 (207,400 Antimatter)
| |
Wolf 629
Distance: 21.18 (211,800 Antimatter)
| |
Gliese 1128
Distance: 21.28 (212,800 Antimatter)
| |
Gliese 625
Distance: 21.47 (214,700 Antimatter)
|
MilitaryTotal Fleet Attributes:0 Power, 0 Defense, 0 Speed | |
Scout: 0Scout ships are the smallest and fastest ships and cost the least of all. Despite their seemingly little worth, they are important in battle and in numbers, can be deadly. Attributes: 3 Power, 2 Defense, 15 Speed Cost: 870.0M Metal, 420.0M Gem, 390.0M Silver Get 1
Destroy 1
| |
Frigate: 0Larger than scouts, Frigates are among the smaller side of ship warefare. They have more power than scouts, but are significantly slower. Attributes: 5 Power, 6 Defense, 12 Speed Cost: 930.0M Gold, 6.100B Lunarite, 13.00M Meteorite Get 1
Destroy 1
| |
Corvette: 0The Corvette is a mid-sized ship with decent speed, given its other attributes. What it lacks in defense, it makes up for in power and speed and is a good ship to populate your fleets with. Attributes: 8 Power, 4 Defense, 10 Speed Cost: 1.620B Titanium, 1.020B Ice, 1.140B Silicon Get 1
Destroy 1
| |
Battle Cruiser: 0The Battle Cruiser is a costly investment, but pays off with a balanced mix of power, defense and speed. It is a high-end ship, both in terms of attributes and cost. Attributes: 15 Power, 13 Defense, 9 Speed Cost: 4.900B Metal, 2.300B Uranium, 3.100B Hydrogen Get 1
Destroy 1
| |
Capital Ship: 0The Capital Ship is a Defense-heavy ship, but can still pack a punch with it's large attack force. The main downside is the slow speed, dragging the fleet's manouverability down. Attributes: 57 Power, 62 Defense, 5 Speed Cost: 5.300B Lunarite, 4.600B Helium, 1.700B Meteorite Get 1
Destroy 1
|
Carnelian ResistanceRelationship: 0A ruthless faction with a fierce anger towards the ones in power, most notable, the Prasnian Empire. They are incessant in their opposition and focus their whole force towards attacking their enemies. Because of this, what they offer comprises mostly of upgrades tending towards a more active gameplay. |
Your Invasion Fleet:0 Power, 0 Defense, 0 Speed |
Barnard's Star: Protected
Distance: 5.94 |
Resource Production:Hydrogen:0 / SecondHelium:0 / Second |
Ross 248: Protected
Distance: 10.33 |
Resource Production:Uranium:0 / SecondMethane:0 / Second |
Procyon: Protected
Distance: 11.41 |
Resource Production:Gem:0 / SecondCharcoal:0 / Second |
Epsilon Indi: Protected
Distance: 11.83 |
Resource Production:Gem:0 / SecondOil:0 / Second |
Gliese 1061: Protected
Distance: 11.94 |
Resource Production:Uranium:0 / SecondGem:0 / Second |
AX Microscopii: Protected
Distance: 12.87 |
Resource Production:Meteorite:0 / SecondSilver:0 / Second |
Gliese 687: Protected
Distance: 14.77 |
Resource Production:Lunarite:0 / SecondLunarite:0 / Second |
CC 658: Protected
Distance: 15.07 |
Resource Production:Lunarite:0 / SecondSilver:0 / Second |
Gliese 1002: Protected
Distance: 15.33 |
Resource Production:Gold:0 / SecondGold:0 / Second |
Gliese 445: Protected
Distance: 17.58 |
Resource Production:Charcoal:0 / SecondGold:0 / Second |
Gliese 205: Protected
Distance: 18.56 |
Resource Production:Ice:0 / SecondMeteorite:0 / Second |
Luyten 205-128: Protected
Distance: 18.95 |
Resource Production:Charcoal:0 / SecondSilicon:0 / Second |
BD +1°4774: Protected
Distance: 19.47 |
Resource Production:Gem:0 / SecondSilver:0 / Second |
EQ Pegasi: Protected
Distance: 20.38 |
Resource Production:Wood:0 / SecondMeteorite:0 / Second |
Gliese 3877: Protected
Distance: 20.62 |
Resource Production:Ice:0 / SecondHelium:0 / Second |
Wolf 629: Protected
Distance: 21.18 |
Resource Production:Oil:0 / SecondLunarite:0 / Second |
Prasnian EmpireRelationship: 0The current leader in the galaxy and the faction most focused on keeping things as they are. Opposed to change, they have an authoritarian regime and offer mainly upgrades concerning structures such as the Dysons or Wonders |
Your Invasion Fleet:0 Power, 0 Defense, 0 Speed |
CN Leonis: Protected
Distance: 7.8 |
Resource Production:Lunarite:0 / SecondGem:0 / Second |
Epsilon Eridani: Protected
Distance: 10.5 |
Resource Production:Hydrogen:0 / SecondMetal:0 / Second |
Struve 2398: Protected
Distance: 11.64 |
Resource Production:Helium:0 / SecondLunarite:0 / Second |
Teegarden's Star: Protected
Distance: 12.4 |
Resource Production:Silver:0 / SecondMeteorite:0 / Second |
Gliese 674: Protected
Distance: 14.8 |
Resource Production:Methane:0 / SecondHydrogen:0 / Second |
Altair: Protected
Distance: 16.77 |
Resource Production:Methane:0 / SecondMetal:0 / Second |
Gliese 1005: Protected
Distance: 17 |
Resource Production:Helium:0 / SecondMethane:0 / Second |
BD +15°262: Protected
Distance: 17.71 |
Resource Production:Titanium:0 / SecondMeteorite:0 / Second |
Stein 2051: Protected
Distance: 17.98 |
Resource Production:Hydrogen:0 / SecondWood:0 / Second |
Luyten 674-15: Protected
Distance: 19.19 |
Resource Production:Oil:0 / SecondGem:0 / Second |
Eta Cassiopeiae: Protected
Distance: 19.42 |
Resource Production:Oil:0 / SecondMetal:0 / Second |
Gliese 581: Protected
Distance: 20.26 |
Resource Production:Hydrogen:0 / SecondMethane:0 / Second |
Gliese 625: Protected
Distance: 21.47 |
Resource Production:Hydrogen:0 / SecondMetal:0 / Second |
Hyacinite CongregationRelationship: 0The Hyacinite Congregationg is a science loving society, proud of all advances in technology and always looking to the future. They fight for the truth and are welcoming to anyone who shares their beliefs. |
Your Invasion Fleet:0 Power, 0 Defense, 0 Speed |
Alpha Centauri: Protected
Distance: 4.3 |
Resource Production:Ice:0 / SecondHydrogen:0 / Second |
EZ Aquarii: Protected
Distance: 11.08 |
Resource Production:Silver:0 / SecondMetal:0 / Second |
Groombridge 34: Protected
Distance: 11.64 |
Resource Production:Meteorite:0 / SecondSilver:0 / Second |
V577 Monocerotis: Protected
Distance: 13.47 |
Resource Production:Charcoal:0 / SecondLava:0 / Second |
van Maanen's Star: Protected
Distance: 14.13 |
Resource Production:Gold:0 / SecondSilicon:0 / Second |
Luyten 143-23: Protected
Distance: 14.65 |
Resource Production:Lava:0 / SecondMethane:0 / Second |
Gliese 570: Protected
Distance: 19.26 |
Resource Production:Gold:0 / SecondMeteorite:0 / Second |
82 Eridani: Protected
Distance: 19.77 |
Resource Production:Gold:0 / SecondLunarite:0 / Second |
Kitrinos CorporationRelationship: 0This private company has grown powerful over the galaxy and is inspired by profits, with allies to those who can support their aims. Upgrades offered focus on passive gains, with a large amount of automation. |
Your Invasion Fleet:0 Power, 0 Defense, 0 Speed |
Lalande 21185: Protected
Distance: 8.31 |
Resource Production:Titanium:0 / SecondSilicon:0 / Second |
V1216 Sagittarii: Protected
Distance: 9.69 |
Resource Production:Gold:0 / SecondLava:0 / Second |
Lacaille 9352: Protected
Distance: 10.73 |
Resource Production:Oil:0 / SecondLava:0 / Second |
SIPS 1259-4336: Protected
Distance: 11.8 |
Resource Production:Methane:0 / SecondGold:0 / Second |
DX Cancri: Protected
Distance: 11.83 |
Resource Production:Helium:0 / SecondMethane:0 / Second |
YZ Ceti: Protected
Distance: 12.2 |
Resource Production:Gold:0 / SecondHydrogen:0 / Second |
Gliese 473: Protected
Distance: 14.05 |
Resource Production:Silver:0 / SecondLava:0 / Second |
Gliese 1: Protected
Distance: 14.22 |
Resource Production:Silicon:0 / SecondMethane:0 / Second |
LP 731-58: Protected
Distance: 14.76 |
Resource Production:Uranium:0 / SecondLava:0 / Second |
V1581 Cygni: Protected
Distance: 15.39 |
Resource Production:Meteorite:0 / SecondMeteorite:0 / Second |
Gliese 1245: Protected
Distance: 15.76 |
Resource Production:Helium:0 / SecondGold:0 / Second |
Keid: Protected
Distance: 16.45 |
Resource Production:Wood:0 / SecondMeteorite:0 / Second |
70 Ophiuchi: Protected
Distance: 16.59 |
Resource Production:Hydrogen:0 / SecondCharcoal:0 / Second |
Luyten 347-14: Protected
Distance: 18.56 |
Resource Production:Titanium:0 / SecondMethane:0 / Second |
Sigma Draconis: Protected
Distance: 18.81 |
Resource Production:Uranium:0 / SecondMeteorite:0 / Second |
Ross 47: Protected
Distance: 18.88 |
Resource Production:Ice:0 / SecondLunarite:0 / Second |
CD -40°971: Protected
Distance: 19.35 |
Resource Production:Gold:0 / SecondHydrogen:0 / Second |
HN Librae: Protected
Distance: 20.45 |
Resource Production:Lunarite:0 / SecondHydrogen:0 / Second |
Moviton SyndicateRelationship: 0The Moviton Syndicate is an expansionist centred faction, with a goal of conquest over the galaxy. They often play both sides of a conflict, hoping to gain from the chaos. They offer improvements in your travel, including rocket building and interstellar travel. |
Your Invasion Fleet:0 Power, 0 Defense, 0 Speed |
Gliese 65: Protected
Distance: 8.55 |
Resource Production:Charcoal:0 / SecondMethane:0 / Second |
Sirius: Protected
Distance: 8.6 |
Resource Production:Silicon:0 / SecondMethane:0 / Second |
FI Virginis: Protected
Distance: 10.89 |
Resource Production:Hydrogen:0 / SecondHelium:0 / Second |
61 Cygni: Protected
Distance: 11.43 |
Resource Production:Uranium:0 / SecondIce:0 / Second |
Tau Ceti: Protected
Distance: 11.9 |
Resource Production:Silicon:0 / SecondSilicon:0 / Second |
Luyten's Star: Protected
Distance: 12.39 |
Resource Production:Uranium:0 / SecondTitanium:0 / Second |
Kapteyn's Star: Protected
Distance: 12.78 |
Resource Production:Lava:0 / SecondSilver:0 / Second |
DO Cephei: Protected
Distance: 13.07 |
Resource Production:Lunarite:0 / SecondIce:0 / Second |
DENIS 1048-3956: Protected
Distance: 13.16 |
Resource Production:Wood:0 / SecondMetal:0 / Second |
Wolf 1061: Protected
Distance: 13.91 |
Resource Production:Metal:0 / SecondMeteorite:0 / Second |
WISE 1639-6847: Protected
Distance: 14.57 |
Resource Production:Metal:0 / SecondHydrogen:0 / Second |
AD Leonis: Protected
Distance: 16 |
Resource Production:Gem:0 / SecondTitanium:0 / Second |
Gliese 832: Protected
Distance: 16.1 |
Resource Production:Oil:0 / SecondMethane:0 / Second |
EV Lacertae: Protected
Distance: 16.47 |
Resource Production:Ice:0 / SecondMeteorite:0 / Second |
Gliese 1116: Protected
Distance: 17.05 |
Resource Production:Gold:0 / SecondGold:0 / Second |
LP 816-60: Protected
Distance: 17.98 |
Resource Production:Helium:0 / SecondMeteorite:0 / Second |
V1054 Ophiuchi: Protected
Distance: 18.72 |
Resource Production:Wood:0 / SecondUranium:0 / Second |
36 Ophiuchi: Protected
Distance: 19.47 |
Resource Production:Silicon:0 / SecondGem:0 / Second |
HR 7703: Protected
Distance: 19.74 |
Resource Production:Methane:0 / SecondSilver:0 / Second |
BD -11°375: Protected
Distance: 19.95 |
Resource Production:Metal:0 / SecondTitanium:0 / Second |
EG 372: Protected
Distance: 20.03 |
Resource Production:Hydrogen:0 / SecondIce:0 / Second |
Gliese 784: Protected
Distance: 20.24 |
Resource Production:Methane:0 / SecondSilicon:0 / Second |
QY Aurigae: Protected
Distance: 20.74 |
Resource Production:Lava:0 / SecondGem:0 / Second |
Gliese 1128: Protected
Distance: 21.28 |
Resource Production:Helium:0 / SecondLunarite:0 / Second |
Overlord CultRelationship: 0This faction is shrowded in mystery. While not much is known, a great sense of power overlooks the whole galaxy, seemingly above the other 5 factions and their 'petty' squables. The upgrades from your loyalty to the Overlord are not constrained to a type and vary greatly. |
Your Invasion Fleet:0 Power, 0 Defense, 0 Speed |
General | |||
Introduction | |||
Dark Matter | ( ) | ||
Factions | |||
Carnelian Resistance | |||
Prasnian Empire | |||
Hyacinite Congregation | |||
Kitrinos Corporation | |||
Moviton Syndicate | |||
Overlord Cult |
Introduction"So here we are, at what seems like the end of your journey, but what you don't realise... is that this is just the beginning. Gazing up at the stars, you wonder what you could do with all of your newfound wealth and your empire in the solar system.Suddenly, the Overlord reaches out to you and says: "You have come far in your time, and I feel that your life is slowing to an end after a long life of empire building. However, you have not met the expectations I thought you would." "Despite disapointing me and not achieving as much greatness as I would have liked, because of your loyalty and your dedication to me, I am prepared to give you another chance at Rebirth." "You will have many chances to impress me, as I will give you the ability of redemption when you feel the time has come and sacrifice is necessary. Your empire will grow even greater than before every time you rebirth, and as long as your alliegence lies with me, I will show you the way to galactic domination." "You will start over, a new life, but in exchange for your soul, I will reward your next self with the knowledge you have gained during your time in this universe and some of the most valuble material in this side of the multiverse: Dark Matter." |
RebirthStepping forth into a new life is a great undertaking and not something to be done on a whim. Once certain, you may start afresh, maintaining the knowledge and experience you gave gained from your previous life and renew yourself, achieving greater and faster than before. You will keep any unspent dark matter, as well as your upgrades. Costs: 0 Dark Matter Rebirth
|
Respec: 3When you have made a mistake or want to change your upgrades, you can respec and refund every upgrade for dark matter. Unfortunately, this huge amount of power can only be unleashed a finite number of times. The Overlord graciously gives you 3 free chances at redemption, but the rest will have to be earned through rebirth (1 extra every 3 times). Costs: 0 Dark Matter Respec
|
Dark MatterHere, you can see how much Dark Matter you have acquired and the earnings you will recieve upon reset (in brackets). You can find out how DM is gained and can spend it on Dark-Matter-specific upgrades. |
Wonders: 0You get Dark Matter for the floors of the Wonder Station that you complete. It is likely you will have achieved all of these in your first run before resetting. You get 4 Dark Matter for every floor completed, but 2 for the last floor (only one wonder). |
Sphere: 0For building a sphere in your home system and thus completing it, you get 15 dark matter. For every sphere built in another system, you gain 5 dark matter. |
Research Efficiency: 0For every 25 Research Efficiencies in any of the repurchaseable researches, you will get 2 Dark Matter. |
Achievement Rank: 2For every achievement rank attained, you will get 2 dark matter. Due to the easy difficulty in the first few achievement ranks, this will be your primary source of dark matter early in a run. |
Swarms: 0One of the more complex systems, your Dark Matter gained from swarms is judged on an old mathematical sequence: Pascal's Triangle. You will get 1 dark matter for passing each triangular number of swarms necessary. For example: 1,3,6,10,15,21... |
Dark Matter Boost: DormantThis adds a 1% boost to all resources (including science) for each Dark Matter you have not spent. Costs: 30 Dark Matter Improves relationship by Activate
|
Carnelian ResistanceRelationship:A ruthless faction with a fierce anger towards the ones in power, most notable, the Prasnian Empire. They are incessant in their opposition and focus their whole force towards attacking their enemies. Because of this, what they offer comprises mostly of upgrades tending towards a more active gameplay. |
Empower Manual Gains: DormantIncrease all gain buttons to 20 per click instead of 1. Costs: 5 Dark Matter Improves relationship by 3 Activate
|
Starting Storage: DormantStart with 6,400 max-storage on everything on rebirth. (Does not affect if over 6,400) Costs: 8 Dark Matter Improves relationship by 6 Activate
|
Storage Discount: DormantAll Storages no longer cost 100% of the main resource, but instead, 75%. Costs: 21 Dark Matter Improves relationship by 14 Activate
|
Prasnian EmpireRelationship:The current leader in the galaxy and the faction most focused on keeping things as they are. Opposed to change, they have an authoritarian regime and offer mainly upgrades concerning structures such as the Dysons or Wonders |
Tier 3 Plasma: DormantUnlock the Electron Bath Costs: 11 Dark Matter Improves relationship by 4 Activate
|
Floor 1 Discount: DormantAll Wonders on the First Floor recieve a 15% price reduction. Costs: 16 Dark Matter Improves relationship by 10 Activate
|
Floor 2 & 3 Discount: DormantAll Wonders on the Second and Third Floor recieve a 20% price reduction. Costs: 19 Dark Matter Improves relationship by 15 Activate
|
Automated EMC: DormantCheck a box on an EMC resource and have that resource be 'EMCed' to the max every second. Costs: 24 Dark Matter Improves relationship by 17 Activate
|
Hyacinite CongregationRelationship:The Hyacinite Congregationg is a science loving society, proud of all advances in technology and always looking to the future. They fight for the truth and are welcoming to anyone who shares their beliefs. |
Starting Labs: DormantStart with 20 T1 Labs on rebirth. Costs: 7 Dark Matter Improves relationship by 3 Activate
|
Lab Discount: DormantT2+ Labs are 20% cheaper with this upgrade. Costs: 16 Dark Matter Improves relationship by 12 Activate
|
Tier 5 Laboratories: DormantUnlock the Space Scientific Satellite Station Costs: 24 Dark Matter Improves relationship by 14 Activate
|
Energy Efficiency Cap: DormantIncrease Energy Efficiency research cap to 50% instead of 25%. Costs: 36 Dark Matter Improves relationship by 25 Activate
|
Kitrinos CorporationRelationship:This private company has grown powerful over the galaxy and is inspired by profits, with allies to those who can support their aims. Upgrades offered focus on passive gains, with a large amount of automation. |
Tier 1 Machine Discount: DormantAll Tier 1 machines on every resource (in resources tab) are 10% cheaper. Costs: 8 Dark Matter Improves relationship by 4 Activate
|
Tier 5 Batteries: DormantUnlock the fifth tier of batteries for all your energy storage needs. Costs: 14 Dark Matter Improves relationship by 17 Activate
|
Tier 5 Machines: DormantGain access to a fifth tier of machines to produce resources. Costs: 35 Dark Matter Improves relationship by 20 Activate
|
Moviton SyndicateRelationship:The Moviton Syndicate is an expansionist centred faction, with a goal of conquest over the galaxy. They often play both sides of a conflict, hoping to gain from the chaos. They offer improvements in your travel, including rocket building and interstellar travel. |
Chemical Plant Boost: DormantProduce 100% more rocket fuel per chemical plant. Costs: 11 Dark Matter Improves relationship by 7 Activate
|
Rocket Discount: DormantRocket Parts Cost 35% less. Costs: 23 Dark Matter Improves relationship by 28 Activate
|
Meteorite Tier 3: DormantUnlock the Planet Smasher building. Costs: 37 Dark Matter Improves relationship by 29 Activate
|
Meteorite Tier 4: DormantUnlock the Nebulous Synthesizer building. Costs: 49 Dark Matter Improves relationship by 36 Activate
|
Overlord CultRelationship:This faction is shrowded in mystery. While not much is known, a great sense of power overlooks the whole galaxy, seemingly above the other 5 factions and their 'petty' squables. The upgrades from your loyalty to the Overlord are not constrained to a type and vary greatly. |